
Originally Posted by
Leonerdo
One assize extra assize in an 8 minute fight is about about a 0.5% DPS buff. (I checked one of my purple P2S logs, so it should be close to the average contribution. It's somewhat optimized, but not in speedrun territory.)
Regardless, if you think WHM needs more than that, that's a fine opinion I can't fault you for. Maybe one change isn't enough. I still think it would be better to focus on just 2 or 3 changes than the whole laundry list that's in the OP.
As for my opinion, I'm still on the fence about Misery buffs. To me, the current damage loss is an extra element of gameplay I get to think about. The cost isn't too high that it's prohibitive; lilies are still frequently worth using for healing or mobility. And I don't have mana issues unless I'm reviving multiple people without Thin Air (with about 200 piety from gear). So in my eyes, buffing Misery isn't really necessary, but I guess it would be more fun for others if they can use lilies more freely.
*As for raw rDPS balance, WHM is behind by about 4% (more than the last time I checked, oof... I thought it was like 1.5%). But realistically WHM will always be ~1% behind, because it's got a lower skill floor and it's more popular than other healers. WHM stats will always be skewed down a little just because there are more newbs playing it. Regardless of any bias, WHM could certainly use a small damage buff. Buffing Glare/Dia would be fine for that, IMO. Buffing Misery a bit would be fine too. Like I said, it's not my priority.
I just don't want to use Assize on cooldown anymore, wasting the healing, and still feel bad about it because of the unavoidable clipping.