Quote Originally Posted by HyperiusUltima View Post
This I can understand, given I saw a post on Reddit the other day where someone literally had arthritis from playing DRG at a high level. I've been rethinking a bit about how jobs are designed in regards to GCDs since then, and I'll agree that maybe WHM does feel good on the low APM side; however, we still have to address the issues we have with Lilies. Taking what Shurrikhan said, it literally can go either way with oGCD or GCD Lilies since I made it a secondary option in the OP for this reason. If we're to design around a high level WHM that runs on GCDs alone, then we need to consider the Raw Potency as outlined in the original design of WHM in XIV. Adding raw potency to Misery to make it neutral would be a large gain to WHM instead of just Glare spam.
Low APM is fine as far as I'm concerned, but existing spells aren't utilized well even if Misery potency gets increased. I don't really see why a role with the least damage spells should also have one of the highest "cooldowns" on one of those damage spells. Using misery every 90 seconds at most doesn't add that much to WHM rotation over Glare spam. I'd much prefer Misery every 30 seconds even if that means lowering its potency a bit. And the long Dia duration seems nice at first, but in effect that just means using Glare even more compared to the old Aero/Stone.