
Originally Posted by
HyperiusUltima
While I'll agree on what you said in the first paragraph, again I was focusing on interactions that could help break up the 11111 spam even just a bit - and one of the things I think the devs are hung up on is job complexity when it comes to how many buttons a job has. I remember when they were talking about disparity before during the days of Heavensward, and wanted to close the gap; that was more or less focused on the skill ceiling for jobs in general. Now, we're in the opposite situation - the skill ceilings are too low, and it doesn't create interesting gameplay, even in Ultimate. While there is more room to add buttons on WHM, they have to do so in a meaningful way. If we add all what you suggested back, we'd be rolling back into Stormblood stigmatization with SCH overtaking damage in regards to DoTs and thus locking out WHM/SGE together. Also, just to reiterate how you don't like doing 111111, what's the point when you're then doing 12121212 with Water/Banish to Stone/Glare? You're merely substituting the same 11111 for a 1212, which still isn't engaging.
Also, once they give Healers the damage agency they need, high-end players are going to abuse it to push raids hard, thus then creating a development scenario where we would then be creating a stigmatizing environment where Healers are required to DPS to a certain extent; almost to the point you may as well roll back raids to Gordias, which I'd prefer not to given how many people struggled to even get past Living Liquid due to a near impossible DPS check.