Results 1 to 10 of 4236

Hybrid View

  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,899
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by SeverianLyonesse View Post
    Another idea I just had: Make SGE's second combo ability a rapid-click charge, where the more clicks you do the more pew-pews you get. That would be an easy one-button fix and keep players very engaged.
    Obvious concerns for ping aside, any sort of variation like this would be much appreciated.

    To be clear, I don't consider 1-2-3 combos as offering enough to warrant their button-cost, but less rigid/thoughtless means of offering "[woven] mini-bursts" would be a huge boon for healer gameplay.
    (4)

  2. #2
    Player
    Nethereal's Avatar
    Join Date
    Feb 2015
    Posts
    842
    Character
    Deviously Enchanted
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Obvious concerns for ping aside, any sort of variation like this would be much appreciated.

    To be clear, I don't consider 1-2-3 combos as offering enough to warrant their button-cost, but less rigid/thoughtless means of offering "[woven] mini-bursts" would be a huge boon for healer gameplay.
    Hmmm.

    Similar to the way gnashing fang works? Sprinkle some dancer in there, your heals turn into damage buttons as to not increase button bloat.
    6 GCDs of damage skills like the way Egi assaults work whether you break the combo or not.
    (0)

    Quote Originally Posted by Someone
    Just because other players play the game. Does not mean you got to be mindful, or care
    Quote Originally Posted by Someone 2
    The problem ISN'T healers rotation is busted or boring...

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,899
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Nethereal View Post
    Hmmm.

    Similar to the way gnashing fang works? Sprinkle some dancer in there, your heals turn into damage buttons as to not increase button bloat.
    6 GCDs of damage skills like the way Egi assaults work whether you break the combo or not.
    The particulars of how we include those downtime abilities don't especially matter beyond their being, on the whole, diverse, cohesive, and to some degree fitting for their kits.

    At present, the one-button spam of healer downtime gives two further issues beyond its obvious monotony: they have no particular fit to/with their job surrounding kits and those tools they have no distinction from those of other healer kits. They all play equally --(and) homogeneously-- independently and dully.
    (4)

  4. #4
    Player
    Nethereal's Avatar
    Join Date
    Feb 2015
    Posts
    842
    Character
    Deviously Enchanted
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    The particulars of how we include those downtime abilities don't especially matter beyond their being, on the whole, diverse, cohesive, and to some degree fitting for their kits.

    At present, the one-button spam of healer downtime gives two further issues beyond its obvious monotony: they have no particular fit to/with their job surrounding kits and those tools they have no distinction from those of other healer kits. They all play equally --(and) homogeneously-- independently and dully.
    "Hey but at least sage is blue instead of green and they don't have energy drain."
    - Someone who designed sage.
    (1)

    Quote Originally Posted by Someone
    Just because other players play the game. Does not mean you got to be mindful, or care
    Quote Originally Posted by Someone 2
    The problem ISN'T healers rotation is busted or boring...

  5. #5
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    986
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Shurrikhan View Post
    The particulars of how we include those downtime abilities don't especially matter beyond their being, on the whole, diverse, cohesive, and to some degree fitting for their kits.

    At present, the one-button spam of healer downtime gives two further issues beyond its obvious monotony: they have no particular fit to/with their job surrounding kits and those tools they have no distinction from those of other healer kits. They all play equally --(and) homogeneously-- independently and dully.
    WHM I think should actually have a bit of a rotation. I'll be the first to say it'd be rather awkward with the lilies still being GCD, but I do think it could work. Misery should become oGCD and their rotation should help to generate it and the lilies. Obviously, the lily skills would grant blood lily faster.

    For SGE... awkward, but make Toxicon oGCD as well, and have it be a reward for SGE to use their GCD shields. And maybe something else to add into that same idea. Drawing a blank there.

    I know SCH was the dot healer, but AST is time based and it would fit them as well. Another detonate ability like ES but strictly for damage could be an alternative. And of course obligatory give back interesting cards.

    SCH... Eh screw it. Even if AST got another dot or two they may as well get back Miasma and Bane since SMN no longer has it.

    SGE and WHM I gave ideas to reward them with damage for healing (building to Misery/Toxicon) as clunky as I tried to explain it. Not sure how AST and SCH could do it, but that's the idea.
    (0)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  6. #6
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Obvious concerns for ping aside, any sort of variation like this would be much appreciated.

    To be clear, I don't consider 1-2-3 combos as offering enough to warrant their button-cost, but less rigid/thoughtless means of offering "[woven] mini-bursts" would be a huge boon for healer gameplay.
    My thoughts on the PING: healer damage should be a bonus, not mandatory. So they can be more risky with ping without having it ruin their utility like say MCH.

    Quote Originally Posted by Rhysati View Post
    Why do you hate SGE players? I really don't want to get carpal tunnel spamming buttons more than I already have to.
    I'm quickly approaching sage main lol. I don't feel like I have anything close to carpal tunnel atm.

    Though maybe some sort of middle ground could be had, like Surpanakha/Phantom Flurry.
    (0)
    Last edited by SeverianLyonesse; 03-03-2022 at 12:02 AM.

  7. #7
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by SeverianLyonesse View Post
    My thoughts on the PING: healer damage should be a bonus, not mandatory. So they can be more risky with ping without having it ruin their utility like say MCH.



    I'm quickly approaching sage main lol. I don't feel like I have anything close to carpal tunnel atm.

    Though maybe some sort of middle ground could be had, like Surpanakha/Phantom Flurry.
    If you're a sage main, then you should appreciate that sages are supposed to heal by doing damage, so damage is not a bonus for sages. So, if we are already aware that the current deign has caused various jobs to have issues due to ping, I'd prefer ideally -that it would either be fixed first (hah- how long have machinists been waiting?) or maybe there's a slightly different way of doing it, maybe even a charge? Just a thought.
    (7)

  8. #8
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by IDontPetLalas View Post
    If you're a sage main, then you should appreciate that sages are supposed to heal by doing damage, so damage is not a bonus for sages. So, if we are already aware that the current deign has caused various jobs to have issues due to ping, I'd prefer ideally -that it would either be fixed first (hah- how long have machinists been waiting?) or maybe there's a slightly different way of doing it, maybe even a charge? Just a thought.
    I guess I should have clarified: healer DPS should *generally* be designed as a bonus. And I admit that is an ideal applied to all healers, which to some extent conflicts with Sage's current design. Either way, I think Sage is still missing the design mark *because* it is heavily encouraged to attack, and ends up just spamming dosis a hundred times to function as intended. Maybe Sage needs to make damage more optional but engaging, or maybe Sage could be the more consistent damage exception to my opinion, but either way it needs a more engaging DPS kit.
    (1)
    Last edited by SeverianLyonesse; 03-03-2022 at 01:38 AM.