Quote Originally Posted by Hyperia View Post
I agree that healers should get a bonus for doing their jobs but I would prefer that it not involve freaking out players by intentionally letting them get low so we can get a buff.

I’d rather tie healer dps to the overall groups health percentage. The higher the groups health, the bigger the dps. Dead players would be a whole 10% dps loss each on the healers. Rez them, heal them, then back to dps.

Healer first, dps second.
You're asking for healers to get punished for things they often have no control over.
Your suggestion was probably to encourage healers to keep the party constantly healthy, perhaps at something like 70%+ and only dps once that is achieved so everyone definitely focusses on healing first and the "no heal green DPS" problem is forever solved.
But, whether you like it or not, healing efficiently often means letting people drop or not healing right the instant the damage hit. With your suggestion that isn't an option. Waiting for 8s more seconds until the oGCD comes off cooldown will now be a dps loss. You see low HP bars, you better play whack-a-mole with them or lose dps.
A party not mitigation, a co heal wasting your resources by sniping, people eating extra, someone dying for whatever reason, people missing aoe heals from standing in Narnia will all punish you twice. All of that is already punishing because you have to use extra resources to correct what happened, often having to use GCD heals. The difference between a party mitigating properly and one that doesn't is huge, moreso with EW and the additional mitigation and heals several classes got.
It would also completely go against how skills like Excog, Bene and ED work as they profit from having lower HP and 3 of 4 invulns that result in the tank dropping to 1 HP. It would also go against how Regens work because while powerful they'd be too slow to not result in a noticeable dps loss.