Quote Originally Posted by Recon1o6 View Post
I'm actually working on this atm

Considering the sheer complaints about the destruction of job identity, I'm in favour of restoring them with secondary effects and a synergy buff that boosts the next gcd attack as a reward for healing. Tanks have some of their mitigation to be different despite being the same function (yes i know about rampart) and that is preferred by most.

Why should healers suffer further?

Example proposals:
-Leeches restores some mp to the sch. They suck blood after all and energy drain also drains the enemy's blood to restore hp and mp
-Esuna adds a weak shield equal to cure 1 as a nod to ff2 where it could cure KO with 1 hp
-Exalted detriment restores some health equal to benefic 1
-Sage's version should grant an addersting as a reward for cleansing

and all of these should reward the next gcd attack with double potency to make up for the gcd if they aren't going to mae cleanses worthwhile
More class mechanics is good, especially for healers.

But of course the problem for this specific example would be the need for partymembers to actually be inflicted with removable debuffs. Just like with healing, you can make it super fun engaging and interesting, but if it healing (or in this case, cleansing/dispelling) isn't actually needed or required, your fantastic design goes down the gutter.

This would be amazing if for example, healers could actually remove Vulnerability and damage down debuffs.