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  1. #1711
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Quote Originally Posted by KageTokage View Post
    There really needs to be less downtime where the healers are only hitting their DPS buttons if they're insistent on not adding any actual depth to their offensive rotations.

    Routinely having sources of damage other then predictable tankbusters and raidwides would help reduce monotony. A11S is a good example of a fight that has such in the form of the persistent fire DoT after Eternal Darkness and the prey marker Hawk Blaster that requires focused healing on the target.

    They promised they'd "give us more to heal" in EW, but that never actually happened in reality and they mostly just made the incoming damage slightly higher which is offset by just hitting an additional cooldown and/or heal before going back to 1 spam.
    If only they could bring back some designs in older savages where shield can be used to avoid debuffs, single target damage on different players combined with cleave tankbuster cleave combo....
    (2)

  2. #1712
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,102
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Pictomancer Lv 100
    Gonna hit yall with a weird opinion here

    For me the best fight in the game for what I want out of an encounter for healing, damage and movement is kaliya

    By far my favourite fight in the game and I desperately wished we got another one like it
    (4)

  3. #1713
    Player
    vetch's Avatar
    Join Date
    Aug 2022
    Location
    back on my free trial account
    Posts
    462
    Character
    Discount Hrothgar
    World
    Zalera
    Main Class
    Botanist Lv 90
    That's not weird at all, Kaliya's really fun.
    (0)
    he/him

  4. #1714
    Player
    Zolvolt's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    498
    Character
    Zolmation Volt
    World
    Sargatanas
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by Aword3213 View Post
    If only they could bring back some designs in older savages where shield can be used to avoid debuffs, single target damage on different players combined with cleave tankbuster cleave combo....
    I'd argue that wasn't good design. The only thing interesting about it before was how horrible the snapshot for shield application was.
    (0)

  5. #1715
    Player
    Rozeee's Avatar
    Join Date
    Dec 2022
    Posts
    72
    Character
    Lala Astera
    World
    Sophia
    Main Class
    Warrior Lv 56
    Quote Originally Posted by Zolvolt View Post
    I'd argue that wasn't good design. The only thing interesting about it before was how horrible the snapshot for shield application was.
    I've seen your posts in other threads. Are you here to have a discussion or are you here just to glaze the multi-million dollar company?
    (3)

  6. #1716
    Player
    Zolvolt's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    498
    Character
    Zolmation Volt
    World
    Sargatanas
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by Rozeee View Post
    I've seen your posts in other threads. Are you here to have a discussion or are you here just to glaze the multi-million dollar company?
    Thanks for joining my fanclub. Tip for you, on the forums here and in real life, people are allowed to have different opinions than you. Not really sure why opinions on ARR healing mechanics are the thing you want to be rude about, but I hope that helps you grow as a person.
    (0)

  7. #1717
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,063
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Zolvolt View Post
    I'd argue that wasn't good design. The only thing interesting about it before was how horrible the snapshot for shield application was.
    Nobody is advocating for the shield snapshots to be as slow as they were back in ARR/HW.

    They want the actual boss encounters to have more dynamic mechanics/damage distribution again so you can't just look at a flowchart to know exactly when to use all of your cooldowns.
    (5)

  8. #1718
    Player
    Zolvolt's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    498
    Character
    Zolmation Volt
    World
    Sargatanas
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by KageTokage View Post
    Nobody is advocating for the shield snapshots to be as slow as they were back in ARR/HW.

    They want the actual boss encounters to have more dynamic mechanics/damage distribution again so you can't just look at a flowchart to know exactly when to use all of your cooldowns.
    Yeah I know, and I want the same thing. I'm saying that bringing back shield to mitigate mechanics doesn't accomplish that.
    (0)

  9. #1719
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,937
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    The main reason older fights were good and newer fights are rarely good is because older fights required you to perform your role.

    Tanks had adds pick up or they had to swap for mechanics.
    Healers rarely got targeted by any mechanics but they had to ensure the survival of the team as they handled the mechanics.
    DPS had to deal damage the best they can while handling mechanics that may or may not force them to disengage from the boss.

    Newer fights just have every role do the same dance and anyone who fails a dance step will wipe the raid. Hardly a fun time.
    (9)

  10. #1720
    Player
    Zolvolt's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    498
    Character
    Zolmation Volt
    World
    Sargatanas
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by Aravell View Post
    The main reason older fights were good and newer fights are rarely good is because older fights required you to perform your role.

    Tanks had adds pick up or they had to swap for mechanics.
    Healers rarely got targeted by any mechanics but they had to ensure the survival of the team as they handled the mechanics.
    DPS had to deal damage the best they can while handling mechanics that may or may not force them to disengage from the boss.

    Newer fights just have every role do the same dance and anyone who fails a dance step will wipe the raid. Hardly a fun time.
    What fights? I distinctly remember having more mechanics to deal with as a healer than the dps did, even as far back as ARR. Searing wind for example. Or we had mechanics where everyone had to do the exact same mechanic, like dive bombs on twintania. I feel that the only difference between old mechanics and new mechanics is that mechanics now are far more complicated and the game doesn't run like it's on spaghetti code anymore. The boss-designers have gotten so much better at boss designs too. No, we had to GCD heal more because we had nearly zero healing OGCD's. That was the difference. I have to say I hard disagree with that statement.

    Quote Originally Posted by Aravell View Post
    You seem to have a propensity for arguing against something people didn't even say. "Rarely any mechanics target healers" does not mean "OMG HEALERS GET TO DO NOTHING IN EVERY FIGHT".

    It's what happened in the other thread too, you just see me saying AST had middling complexity and twist it as if I said "OMG AST IS SO COMPLICATED I CAN'T EVEN".

    And for the record, I'm talking about fantastic mechanic design like Forsaken, where tanks took tankbusters, DPS handled skulls and healers stand in the middle and heal so nobody dies during it. As opposed to mechanics now like Superchain Theory, where everyone does the exact same thing regardless of role and anyone tripping over just completely resets the fight, such engage, much wow.

    edit: Seems like you like to read what you want to read instead of the words I wrote and the words even that you wrote. I never once quoted you on job complexity, you inserted yourself into my reply. Go back and read the text, it doesn't even quote you on that because you weren't the target of that statement. The very first sentence of the post is that there were a lot of dramatic posts. I didn't single you out. Second, now you're the one arguing against things I never said. I never said healers never do anything, I never said that you said that either. If you spent just a little more time reading what is written this miscommunication wouldn't be happening Aravell because you are drawing implications from my words that I am not making towards you. just read what is written and stop filling in blanks with whatever. If you want clarification on something I said you can simply ask instead of yelling about it in capslock.
    (0)
    Last edited by Zolvolt; 05-20-2024 at 01:08 PM.

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