Just wondering, do anyone else know how the other healer communities feel about the statement
Just wondering, do anyone else know how the other healer communities feel about the statement
for a year, would you rather be secretly filmed at random moments and have the footage uploaded to your social media or loose $100 when ever you said a curse word?
I think by bloat Recon was talking about the OP, pretty wordy but it needs to be honestly for non devs who come looking at the thread and might not understand the veteran healer Point of View.There's a few ways the Devs could reduce Button Bloat on Healers.
Merging Aqua Veil and Divine Benison into 1 button
Merging the Cure 1 equivalent on all jobs with their Cure 2 equivalent OR merging Cure 1 with Esuna.
Giving WHM a Eukrasia equivalent skill so that it can be used to merge Afflatus spells with their corresponding skill (Solace=Cure 2, Rapture=Medica, Misery=Holy)
That alone removes 4 buttons off the bar instantly, and allows for the creation of more Afflatus Spells since they no longer contribute to button bloat. People will complain about Homogeny because Eukrasia is supposed to be SGE's gimmick but since healers already share 80% of their toolkits between each other, I don't really see it as much of an argument if 2 healers share a little more.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
Couple of random points that may or may not be worth considering :
1. Healers DPS both in terms of amount and rotation is going to change radically over the next few years given the stated goal of a move to more solo RPG playstyle in the game.
2. Boss damage has changed so much (spikes instead of constant dmg output) that WHM feels totally gimp to me compared to how it was historically. It used to be that Regen >> all for healing but now Regen and Medica (I/II) are far less important than they were. WHM needs help - as someone who has played WHM from the beginning I was shocked at how poor the experience of playing WHM now is compared to AST and Sage.
As an aside, Sage needs some help with Party heals for 4 man dungeons. It's a superb partner to a second healer in 8man/raid but its verging on gimped for healing multiple targets that can't avoid damage in roulette groups.
Sage is very much dependent on tanks knowing what they're doing (and properly rotating CD's) in Dungeons and it does get a LOT better when you level up.
What they lack in pure raw heals they, more than make up in a lot of +healing and minus damage received buffs.
Every trash pull you can have some +healing buff up and a damage down buff up so if a tank is properly mitigating, they should be taking at minimum 20% less damage every single time.
Once Kerachole gets the regen attached to it, it's your go to ability.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
Sage is very much dependent on tanks knowing what they're doing (and properly rotating CD's) in Dungeons and it does get a LOT better when you level up.
What they lack in pure raw heals they, more than make up in a lot of +healing and minus damage received buffs.
Every trash pull you can have some +healing buff up and a damage down buff up so if a tank is properly mitigating, they should be taking at minimum 20% less damage every single time.
Once Kerachole gets the regen attached to it, it's your go to ability.
Yes you're right on all of this. I'm at lvl 90 with all classes.
What I was talking about is DPS classes getting hit on trash pulls and sucking on bosses in 4 man roulette dungeons.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
Don't really feel like creating a thread that will get forcibly moved to the tank forums so might as well put it here:
P2S cleared by an all Warrior team.
That's:
Both current EX's done without a healer
1st and 2nd savage fight in current content done without a healer.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
If they get past P3S without a healer, I will cry.Don't really feel like creating a thread that will get forcibly moved to the tank forums so might as well put it here:
P2S cleared by an all Warrior team.
That's:
Both current EX's done without a healer
1st and 2nd savage fight in current content done without a healer.
Talking about that full-warrior clear as if tankCoB didn't exist, shall we nerf clemency too?
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