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  1. #1
    Player
    SenseiMaria's Avatar
    Join Date
    Sep 2021
    Posts
    26
    Character
    Maria Ruubrum
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by kpxmanifesto View Post
    Games, especially competitive ones, are balanced around the highest level of play. That's just the norm.
    >Implying FF14 is even slightly a competitive game

    FF14 is the pinnacle definition of an extremely casual experience, even the devs are casual.

    Besides, if they developed balance purely around what the top % of people can do, every single savage fight's dps check would be unclearable except the top 1% of players at BiS, which is asinine thinking in an MMO environment. Look at gordias to see how well balancing closer to that end of the spectrum gets you.

    You balance around the audience you intend to target with the game content, it's braindead logic that even the most novice game designer can grasp in any game design. The devs have said across many liveletters & QAs that the first two floors of savage are specifically balanced around people newer to savage raiding or those more comfortable with Extreme trial levels of difficulty, as the 1st two fights are effectively extreme trial+, so its not really surprising when the top 0.01% can do an 8-war clear when the fight is balanced closer to the midcore audience than the hardcore.
    (2)

  2. #2
    Player kpxmanifesto's Avatar
    Join Date
    Sep 2014
    Posts
    1,037
    Character
    Last Starfighter
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by SenseiMaria View Post
    >Implying FF14 is even slightly a competitive game
    People compete via FFlogs all the time, what do you mean?

    Quote Originally Posted by SenseiMaria View Post
    Besides, if they developed balance purely around what the top % of people can do, every single savage fight's dps check would be unclearable except the top 1% of players at BiS, which is asinine thinking in an MMO environment. Look at gordias to see how well balancing closer to that end of the spectrum gets you.
    What kind of argument is this? Do you really think balancing around the highest level of play means that anyone that’s not in the top 1% would be unable to clear the dps check? It's like you missed the point entirely.

    Balancing classes around players at the highest skill level should be done because it accurately sets the ceiling for that classes' dps and utility. The reason why you don't balance a class around casual players is because it skews what’s considered acceptable in terms of dps/utility. For example, if casual players can’t play a class optimally and their dps/utility suffers because of it, and then the devs buff that class to make up for the deficit, how would that class play in the hands of a top tier player? It would be massively overpowered – like 8 tanks clearing p2s overpowered. This is what balancing around the highest skilled players means.
    (4)