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  1. #21
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,141
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by KizuyaKatogami View Post
    Except that’s not even my suggestion. Where did i say they should nerf warrior’s healing?Please point to me in this thread where i said that.
    Are you not?
    Maybe it was a dejavu, but I am pretty sure Death Knight had same issue in Woltk and how Blizzard adjust was nerf Death Knight self healing by half.
    (2)

  2. #22
    Player Caurcas's Avatar
    Join Date
    Jan 2020
    Posts
    1,527
    Character
    Caur Kagon
    World
    Siren
    Main Class
    Dark Knight Lv 90
    I mean UCoB was all tank cleared back in SB. It was not uncommon to see even this back in some HW ex trials. It's not a new thing.
    (2)

  3. #23
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    For the first time in.. a very long while I'm gonna have to Agree with Caurcas here..

    what's the matter with 8 Wars clearing it?

    I can see the complaint for making healers more involved, but that shouldn't necessarily translate to: Nerf War.


    Maybe buff/change healers?
    (3)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  4. #24
    Player
    Xtrasweettea's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    361
    Character
    Aelda Schuvorther
    World
    Lamia
    Main Class
    Warrior Lv 90
    It's honestly pretty tame to the no-healer stuff we used to do in FFXI.

    Example: 18 man monk Divine Might fight (play with video muted, bad rock music plays over this)
    https://www.youtube.com/watch?v=QrjuujP_nn0

    In FFXI, dieing can set you back days worth of progress between a combination of EXP loss and item loss. These guys doing the whole fight with just monks was risky. Especially for this fight: where these bosses had two jobs (example: PLD and WHM) on top of dealing a good amount of damage and having huge HP pools.

    This required much more coordination and risk acceptance than that 8 man WAR P2S in FF14.
    (0)

  5. #25
    Player Knot_D's Avatar
    Join Date
    Aug 2021
    Posts
    1,266
    Character
    Jock Destroyer
    World
    Asura
    Main Class
    Culinarian Lv 80
    Who needs healer anyways when WAR can solves everything?
    (1)

  6. #26
    Player kpxmanifesto's Avatar
    Join Date
    Sep 2014
    Posts
    1,037
    Character
    Last Starfighter
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Knot_D View Post
    Who needs healer anyways when WAR can solves everything?
    Don't need dps either. WAR can truly solve everything.
    (3)

  7. #27
    Player KizuyaKatogami's Avatar
    Join Date
    Feb 2021
    Posts
    3,472
    Character
    Kizuya Katogami
    World
    Cerberus
    Main Class
    Conjurer Lv 81
    Quote Originally Posted by Krotoan View Post
    For the first time in.. a very long while I'm gonna have to Agree with Caurcas here..

    what's the matter with 8 Wars clearing it?

    I can see the complaint for making healers more involved, but that shouldn't necessarily translate to: Nerf War.


    Maybe buff/change healers?
    For me it’s the fact that this is literally current content and it’s already been done with purely war’s. That at some level shows some form of imbalance. I could understand if this was a tier or two in the past but it’s literally current content. I mean War’s can already solo dungeons basically but that’s not really the problem here. It’s just moreso to do with the fact clearly, heal checks aren’t that severe. And with their philosophy of healers and 1 dps button, it’s a bit ridiculous. The problem here is not enough people are talking about healers. Because it’s such a less played role most people don’t care since it doesn’t affect them.
    (4)

  8. #28
    Player
    RobynDaBank's Avatar
    Join Date
    Sep 2021
    Location
    Wraeclast
    Posts
    1,521
    Character
    Hope Sunflame
    World
    Twintania
    Main Class
    White Mage Lv 100
    "The fact that a tank-only composition can still clear current content shows that healing requirements are too low."
    "Sounds like a WAR problem to me!"

    Not even surprised.
    (2)
    Mortal Fist

  9. #29
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Jirah View Post
    Agreed. One of two things need to change :

    Either have Healer be demoted to “support” and have a pseudo beta magical ranged offensive kit

    Or the other option would be to buff all raid wides and or add more in fights and increase potency of all raid and non raid damage by 200% and create a lot more instances for the average healer kit to be useful and mandatory examples being Doom, off key tank busters on other party members, enfiblements ect.

    As much as I want them to nerf warrior as it makes a lot of dungeon runs very boring, I’d rather see a change in healer design first
    Your 'other option' still wouldn't fix anything to do with any content outside of group content. I wouldn't word it exactly like your first option, but yes, your first option would be preferable. incidentally i wouldn't see that as a demotion in any way, it would be a design change.
    (0)

  10. 02-28-2022 11:11 AM

  11. #30
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,637
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Why do you think those 8 warriors did this in the first place?

    For fun. It wouldn't have been any fun for them if it wasn't possible. Not being able to do it with 8 warriors would be as boring as flying into an invisible wall.
    (5)

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