Quote Originally Posted by Liam_Harper View Post
At this point the most realistic change to ask for in a patch would simply be:

"Grants the effect of Living Dead. When HP is reduced to 0 while under the effect of Living Dead, instead of becoming KO'd, your status will change to Walking Dead and Doom.
Duration: 10s
While under the effect of Walking Dead, most attacks will not lower your HP below 1. If, before the Walking Dead timer runs out, HP is 50% restored, the Doom effect will fade. If 50% is not restored, you will be KO'd.
"

Basically a simple buff without changing the identity. You only require half the amount of healing and you no longer lose the invuln when healed.
While it wouldn't surprise me if they did something like this, or worse, increase the duration of Walking Dead to 15-20 seconds. Neither actually fixes the fundamental issue with Living Dead: Healers don't want to heal it, period. Nor should they have to when every other invuln doesn't demand a massive amount of healing immediately after activating. Not to mention, people hardly pay attention as it is. Slapping a Doom on the party UI wouldn't make them heal it faster. Hell, some may try to Esuna.

All in all, Living Dead should be standardized with the other invulns and not punish you for using it.