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  1. #71
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Liam_Harper View Post
    There is a hint of truth to this.

    I had a wall of text typed out, but honestly I've rambled about it all enough times and there's no point. I love the game, it has enjoyable raids, a great story and the devs avoid things like endless treadmills and FOMO. Other games fail at this, so it's worth the sub for now. But it feels like every expansion an activity I used to enjoy is torn apart and handed over to people who didn't even like it for "accessibility" and it's frustrating. It also feels like the short term effects of handing things over to people on a plate and recent success of the game after WoW fell apart has caused a touch of arrogance to creep in and I'm seeing more of a dismissive "we know what's best" attitude.

    I'm a little tired of how crafting is worthless, the DoH forums are a ghost town, Healers are rioting and told to be quiet, botting is rampant and unchecked, Hunts are an utter mess that the devs ignore and a source of player conflict, housing is a mess, class design is more watered down but they keep pumping new classes out, they keep trimming content but pour resources into other things that are just 10 minutes and done and so on.

    Could be worse, but it's not perfect.
    I'm not sure all of that is due to necessarily having to cater to a casual audience however.

    Or at least all because of, for example DoH also have a lot of botting issues that were expanding with the popularity of the game. Some of the changes they made were to make it accessible in a way that I think is entirely fair and some problems crafters are having is because originally it was more obtuse, in which case now there is a greater market. It of course causes a disruption from expectation but... I think.. to an extent ... that sucks but also too bad / it's better.. To an extent. Because a lot of the great wealth was simply due to an unnesccary barrier to entry (imo), it's not bad that people can easily level crafting (not that I'm claiming that is exclusively the issue). There are lots of elements at play here of course.

    An easy cherry in your list would be housing, that'd be relatively easy one to say "if they did this instead" you'd have loads of casuals clamoring for the second coming of lord and savior... Godbert (cherry as in I don't have to argue much lol, healers for example we could have whole blog posts on ... ).
    (1)
    Last edited by Shougun; 03-01-2022 at 03:09 AM.

  2. #72
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,089
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Aside from the trolling, 8+ years seems like a pretty good run before a game dies.
    (1)

  3. #73
    Player
    Ronduwil's Avatar
    Join Date
    May 2019
    Location
    Texas
    Posts
    472
    Character
    Ronduwil Thaliakson
    World
    Goblin
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Skiros View Post
    Square Enix is on the same trajectory as Blizzard. The sad thing is that the playerbase refuses to see this because of all the blind hype, and this same thing happened in WoW - people couldn't fathom the thought that WoW could be getting worse.
    I completely disagree. This is what killed WoW:
    https://us.forums.blizzard.com/en/wo...in-wow/1181215

    SE is not falling into that trap. You're right that the majority of the playerbase is midcore, but I think your definition of midcore is skewed. Midcore players don't look up rotation guides on discord. Midcore players don't install addons to track their DPS, so they really have no idea how much damage everyone else is doing. Midcore players don't demand that their healers even DPS, so they don't care that there are a couple of healing jobs that have two-button DPS rotations. Midcore players are casual. If you really feel that WoW is catering to casual players, then either you haven't played since WotLK or your perception of what is and isn't casual is way off. Blizzard has been giving casuals the middle finger since 2011.
    (10)

  4. #74
    Player
    TMW001's Avatar
    Join Date
    May 2019
    Posts
    128
    Character
    Trevor Wellington
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    This MMO is designed so players can take breaks and return and not feel like they fell behind there's no carrot on a stick or treadmill like WOW its as casual as it can get it. Have you seen WOW's gearing scene grind after grind after grind you could pass it off a s mobile game if you described it to anyone.
    (3)

  5. #75
    Player
    Y2K21's Avatar
    Join Date
    Feb 2021
    Posts
    398
    Character
    Stellan Djt-dolja
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by TMW001 View Post
    This MMO is designed so players can take breaks and return and not feel like they fell behind there's no carrot on a stick or treadmill like WOW its as casual as it can get it. Have you seen WOW's gearing scene grind after grind after grind you could pass it off a s mobile game if you described it to anyone.
    I dont know -- theres no infinite grind treadmill like the past two expacs. The only thing that you would treadmill is gear, but then again all that would requires is a badge system to fix.
    (2)

  6. #76
    Player
    Roflcopter's Avatar
    Join Date
    Dec 2021
    Posts
    100
    Character
    Phuc Hieuthu
    World
    Siren
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Ronduwil View Post
    I completely disagree. This is what killed WoW:
    https://us.forums.blizzard.com/en/wo...in-wow/1181215

    SE is not falling into that trap. You're right that the majority of the playerbase is midcore, but I think your definition of midcore is skewed. Midcore players don't look up rotation guides on discord. Midcore players don't install addons to track their DPS, so they really have no idea how much damage everyone else is doing. Midcore players don't demand that their healers even DPS, so they don't care that there are a couple of healing jobs that have two-button DPS rotations. Midcore players are casual. If you really feel that WoW is catering to casual players, then either you haven't played since WotLK or your perception of what is and isn't casual is way off. Blizzard has been giving casuals the middle finger since 2011.
    I’d argue MoP and Legion were casual friendly. Maybe not as much as Wrath, but they were and the player numbers of those 2 expansions reflected that. Blizzard used to have a more casual and higher quality expansion after ever steaming pile of “hardcore” garbage expansion. They missed with Shadowlands as BfA was also a steaming pile.

    Blizzard was like the Star Trek movie franchise. Every other one was a smoldering trash pile.
    (1)

  7. #77
    Player
    Y2K21's Avatar
    Join Date
    Feb 2021
    Posts
    398
    Character
    Stellan Djt-dolja
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Roflcopter View Post
    I’d argue Legion were casual friendly.
    I wouldnt know about that. Legion was very bad early for casual players in terms of systems that Blizz had to patch-in catchup mechanics because if you got behind on AP, you were essentially doing less than other players. Also the RNG legendary system. Also spec locked progression with artifacts. Also the expansion wasnt alt-friendly.

    Legion literally has been the format for how the BFA/SL have been worked.
    (1)
    Last edited by Y2K21; 03-01-2022 at 04:41 AM.

  8. #78
    Player
    Roflcopter's Avatar
    Join Date
    Dec 2021
    Posts
    100
    Character
    Phuc Hieuthu
    World
    Siren
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Y2K21 View Post
    I wouldnt know about that. Legion was very back early for casual players in terms of systems that Blizz had to patch-in catchup mechanics because if you got behind on AP, you were essentially doing less than other players. Also the RNG legendary system. Also spec locked progression with artifacts. Also the expansion wasnt alt-friendly.

    Legion literally has been the format for how the BFA/SL have been worked.
    I wouldn’t say I’m hardcore by any stretch, but Legion was pretty easy to progress and keep multiple alts. I cleared every tier regularly with 3 classes normal and heroic (DH, warlock, Paladin) and had some other reasonably geared alts. Clearing heroic was doable by pug. Unlocking flying wasn’t an ordeal like some other expansions. That is another thing that has been hurting WoW also. Stupidly locking flying forever and behind an insane grind like they did in WoD. Legendaries in Legion weren’t all that hard to come by really.
    (0)

  9. #79
    Player Kolaina's Avatar
    Join Date
    Sep 2013
    Posts
    1,070
    Character
    Hazy Dreams
    World
    Balmung
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Ronduwil View Post
    Midcore players don't demand that their healers even DPS.
    When heavensward was released, developers said content was designed with healer dps in mind.

    I believe you are confusing mid core with casual or trying to convince yourself that you’re on a higher tier than you are.
    (4)

  10. #80
    Player
    MaxCarnage's Avatar
    Join Date
    May 2021
    Location
    Ul'Dah
    Posts
    390
    Character
    Adiah Highborn
    World
    Faerie
    Main Class
    Scholar Lv 52
    Quote Originally Posted by Ronduwil View Post
    I think your definition of midcore is skewed. Midcore players don't look up rotation guides on discord. Midcore players don't install addons to track their DPS, so they really have no idea how much damage everyone else is doing. Midcore players don't demand that their healers even DPS, so they don't care that there are a couple of healing jobs that have two-button DPS rotations. Midcore players are casual.
    I think your definition of Midcore is skewed. While you are correct that Midcore players are casual in the sense that they are not usually raiders, what you described are complete casuals. No effort required casuals.
    (2)

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