You really think its reasonable that eight warriors cleared a savage raid? Man, the lengths that some people will go to defend this game. Incredible.

It would only be an issue if it happened in first week of release, but now, when all these guys already got full BiS gear and plenty of experience on those fights? That's just a gimmick clear, and happens in other games too, like *the other big mmo*, where full 20 man groups of tanks only could clear high end content.
Also, non-conventional raid compositions have been around since forever for players who want to take new challenges, like that Scholar solo healing The Epic of Alexander.
Oh ok, it happens in WoW so it's completely fine now. Wrap it up, fellas, we're done here.It would only be an issue if it happened in first week of release, but now, when all these guys already got full BiS gear and plenty of experience on those fights? That's just a gimmick clear, and happens in other games too, like *the other big mmo*, where full 20 man groups of tanks only could clear high end content.
Also, non-conventional raid compositions have been around since forever for players who want to take new challenges, like that Scholar solo healing The Epic of Alexander.
Edit: Even having a single healer is way more reasonable than having no healers and no dps.
Last edited by kpxmanifesto; 02-28-2022 at 07:29 AM.
Anything that has to engage with healing in this game is currently botched to a such degree that I'd think it came out of New World. The game just barely supports the concept of healing at all.
Personally, I think they did a very good job tuning up the timeline combat for DPS and buff windows, it's fun and engaging but it's like it was done with literally zero care to healing. Healers barely require gameplay, Warrior comes across as busted when it's not it's just the... entire healing framework.
Something will have to give eventually, it will be interesting to see what it winds up being.
Last edited by Mapleine; 02-28-2022 at 07:34 AM.
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