This is the last straw, lets just all quit this game fellas :x
This is the last straw, lets just all quit this game fellas :x
Come on lets just go back to EverQuest 1
Where your character couldn't even go to the outhouse without a full party...
SOUNDS LIKE A JOLLY GOOD TIME!!
Last edited by Conundrum; 02-28-2022 at 05:09 AM.
Yes, abolish the old, wrinkly trinity, take its barely twitching corpse behind the shack and put it out of its misery while you're at it. Now that they're in a position to rework the game, just make it a solo game with multiplayer as optional side content (except you raiders can suffer each other company forever, but i guess you signed up for that). Yay, improvements!
Warriors are overpowered? Must be a day that ends in y.



Because at the same time that happens healers are having 90% of their kit being heals which turn out as redundant/unnecesary due to an absurd lack of damage even in Savage. This is just another show of how out of touch the devs are with their vision of healers heal and sometime deal damage
Devs: healers only heal!
Also devs: let’s have our deeply Choreographed fights do less damage to make it easier to heal
Again also devs: let’s also make only 4 trials loosely require you to heal
Also again devs: let’s make healing less important all together
It's got nothing to do with WAR's really. That's just one result of the main problem, that raids don't do enough damage. 8 WAR groups don't affect the normal player, they're hardly going to be denied a slot in PF because everyone's stacking tanks, most people still take the usual 2/2/4 comp. What does affect the normal player is the boredom of pressing 1 button all fight and throwing an occasional aoe heal at the raidwides that tickle you once in a while. Even if you nerf WAR healing to the ground, that won't change.
Like to further point out this is the type of crap you’d see at a unsynched party years later after launch! Not the newest raid tier
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