Oh ok, it happens in WoW so it's completely fine now. Wrap it up, fellas, we're done here.It would only be an issue if it happened in first week of release, but now, when all these guys already got full BiS gear and plenty of experience on those fights? That's just a gimmick clear, and happens in other games too, like *the other big mmo*, where full 20 man groups of tanks only could clear high end content.
Also, non-conventional raid compositions have been around since forever for players who want to take new challenges, like that Scholar solo healing The Epic of Alexander.
Edit: Even having a single healer is way more reasonable than having no healers and no dps.
Last edited by kpxmanifesto; 02-28-2022 at 07:29 AM.
Yes, abolish the old, wrinkly trinity, take its barely twitching corpse behind the shack and put it out of its misery while you're at it. Now that they're in a position to rework the game, just make it a solo game with multiplayer as optional side content (except you raiders can suffer each other company forever, but i guess you signed up for that). Yay, improvements!
Warriors are overpowered? Must be a day that ends in y.
Because at the same time that happens healers are having 90% of their kit being heals which turn out as redundant/unnecesary due to an absurd lack of damage even in Savage. This is just another show of how out of touch the devs are with their vision of healers heal and sometime deal damage
Anything that has to engage with healing in this game is currently botched to a such degree that I'd think it came out of New World. The game just barely supports the concept of healing at all.
Personally, I think they did a very good job tuning up the timeline combat for DPS and buff windows, it's fun and engaging but it's like it was done with literally zero care to healing. Healers barely require gameplay, Warrior comes across as busted when it's not it's just the... entire healing framework.
Something will have to give eventually, it will be interesting to see what it winds up being.
Last edited by Mapleine; 02-28-2022 at 07:34 AM.
Devs: healers only heal!
Also devs: let’s have our deeply Choreographed fights do less damage to make it easier to heal
Again also devs: let’s also make only 4 trials loosely require you to heal
Also again devs: let’s make healing less important all together
It's got nothing to do with WAR's really. That's just one result of the main problem, that raids don't do enough damage. 8 WAR groups don't affect the normal player, they're hardly going to be denied a slot in PF because everyone's stacking tanks, most people still take the usual 2/2/4 comp. What does affect the normal player is the boredom of pressing 1 button all fight and throwing an occasional aoe heal at the raidwides that tickle you once in a while. Even if you nerf WAR healing to the ground, that won't change.
Like to further point out this is the type of crap you’d see at a unsynched party years later after launch! Not the newest raid tier
Agreed. One of two things need to change :It's got nothing to do with WAR's really. That's just one result of the main problem, that raids don't do enough damage. 8 WAR groups don't affect the normal player, they're hardly going to be denied a slot in PF because everyone's stacking tanks, most people still take the usual 2/2/4 comp. What does affect the normal player is the boredom of pressing 1 button all fight and throwing an occasional aoe heal at the raidwides that tickle you once in a while. Even if you nerf WAR healing to the ground, that won't change.
Either have Healer be demoted to “support” and have a pseudo beta magical ranged offensive kit
Or the other option would be to buff all raid wides and or add more in fights and increase potency of all raid and non raid damage by 200% and create a lot more instances for the average healer kit to be useful and mandatory examples being Doom, off key tank busters on other party members, enfiblements ect.
As much as I want them to nerf warrior as it makes a lot of dungeon runs very boring, I’d rather see a change in healer design first
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