Quote Originally Posted by Shurrikhan View Post
How is devoting extra buttons to directly copy over the healing kit into an Afflatus version each any less boring?
And how are Solace and Rapture any different? They were by no means necessary at all. They could have simply made Lilies generate as they currently do and just made Cure 2 and Medica instant, free cast spells while you had a Lily but they added Solace and Rapture for whatever reason. So are you going to advocate for their removal?

You have a problem caused by a Thin Air nerf. That problem is your MP expenditure per typical minute. That does not require two additional buttons to fix. Nor does needlessly throwing additional buttons at things make a kit any more interesting.Would Lucid Dreaming somehow be more interesting if it were instead two buttons? Would MP economy be any more interesting if Tetra and Benediction each likewise gave MP and we were tuned around their maximum MP per minute, thus making their use less flexible?
And couldn't you just add 2 charges of Lucid Dreaming? They didn't need to add Astrodyne. A 2nd Lucid Dream charge would have solved the problem all on its own but they wanted to make seals useful for something. How is wanting to make Lilies more useful as DPS and sustain tools any different than Astrodyne. It's the exact same concept.

Just make a given feature's implementation do what it's actually supposed to do and then deal with remaining issues as directly as possible. It's that simple, and dealing with issues straight-on does not make things more boring -- only less convoluted and less multiply constrained.
Because that's worked so well so far hasn't it? I sure don't miss Selene's old effects at all, her implementation is to heal after all. I'm sure no one liked the old card system for AST either. It was just DPS buffs, Bole/Spire/Ewer totally didn't have different effects at all. I have seen the light.....
....and it's BORING.