I'd pour one out for WHM but I don't think I can anymore, they nuked Fluid Aura.



I'd pour one out for WHM but I don't think I can anymore, they nuked Fluid Aura.


Damn straight. Also, I REALLY am liking the idea of Thundercloud Dia since it gives more agency to the player on where to throw it. All your rework suggestions are good, but I’ll have to wait until I get home to add them to the OP. But all aside, I noticed in the live letter Q&A that WHM is going to get some work done on it, but mostly I’m expecting band-aid potencies and MAYBE MP reductions akin to what they did with AST in 5.2.

Don't forget to Lower the cooldown of the lilybell from 180 to 120 seconds. This skill is already situational as hell, and STILL we need to choose WHICH situations to use it because if we use it in one, we won't have it up for the other. This sucks big time.


Was planning to. Sadly can’t edit on mobile(SE WHY).
What about changing the Lilies to OGCD and keep them in combat charge but not lose them when you die. This adds to our lacking OGCD healing and makes them useful.
Since we gained some OGCD and IMO tetra is double of that remove it to like a GNB 2 or 3 charge of Lilies on maybe a 90 second cooldown. This will add stacks to needed healing time (start of instance or on a raise to save MP) and also can be burned for a smaller burst phase if need in savage content with blood lilies.
Liturgy changed to either damage received by party and or button released heals.
I think this is a quick fix without too much reworking and can be pushed through in an update and then reworked at a later point. But this makes them very viable in content now.


I don't think WHM needs a complete rework greatly improve it.
If they changed a few things I'd be happy with it.
- Reduce Afflatus Misery potency to 3XX and turn it into oGCD.
- Blood Lilly bloom afters using one normal Lilly, or Glare contributes to Blood Lilly.
- Add 2nd stack to Assize.
- Revert change to Thin Air.
- Remove heal on damage and auto detonate from Liturgy of the Bell, have stacks build up over time (1 stack per 2 seconds), require manual detonate, and increase potency.
- Lower Holy cast time to 1.5 seconds.
There are some other weird parts to the kit, like Cure 1 and Cure 3 being mostly useless. Those don't really get in the way to using WHM, but would be nice if they got some attention too.
Last edited by aiqa; 02-23-2022 at 11:48 PM.


I feel the opposite.
Healer design is stagnant and each healer plays so similarly to one another that it defeats the purpose of even having different classes to begin with. SCH and SGE are classified as Shield Healers but outside the 2-3 oGCD shields they provide, they're just as reactive to healing damage as WHM or AST. Other than AST's cards and SCH's fairy, there's nothing particularly unique about any of the healers so giving them some flavor again is necessary, IMO.
Last edited by Silver-Strider; 02-24-2022 at 04:20 AM.
This always rubbed me the wrong way back in ShB when I played SCH (although it was mostly in casual content). Maybe it's a balance thing to keep shield healers from being too strong but I never felt like I was really preventing damage with Succor/Adlo/Sacred Soil when I usually ended up following up damage with an oGCD heal anyways. The closest I got was Critlo on the tank and Deployment Tactics but that's extremely unwieldy to use mid-fight other than for stacksI feel the opposite.
Healer design is stagnant and each healer plays so similarly to one another that it defeats the purpose of even having different classes to begin with. SCH and SGE are classified as Shield Healers but outside the 2-3 oGCD shields they provide, they're just as reactive to healing damage as WHM or AST. Other than AST's cards and SCH's fairy, there's nothing particularly unique about any of the healers so giving them some flavor again is necessary, IMO.


I feel like Pet Healer is a better term for SCH myself. They have several mechanics centered around the fairy moreso then their shields. Outside of Deployment and Emergency Tactics, SCH's Shield mechanics are largely ignored and considering that several of their capstone abilities involve the Fairy, (Dissipation eats the fairy, Aetherpact tethers the fairy and Seraph upgrades the fairy.) it just feels like shield healer doesn't really fit SCH.This always rubbed me the wrong way back in ShB when I played SCH (although it was mostly in casual content). Maybe it's a balance thing to keep shield healers from being too strong but I never felt like I was really preventing damage with Succor/Adlo/Sacred Soil when I usually ended up following up damage with an oGCD heal anyways. The closest I got was Critlo on the tank and Deployment Tactics but that's extremely unwieldy to use mid-fight other than for stacks
My own wish list would be something like (Glare potency may need adjustment):
Afflatus Solace unlocked at lv30. PoM can be unlocked later.
Afflatus Misery and Rapture unlocked at lv50.
Afflatus Misery now costs only 2 Blood lily charges. 550 potency, later increasing to 900 with the trait upgrades to Stone.
Tetra unlocked at lv15 and gains a trait for 2 charges at lv60.
Asylum has a 60 sec cd and 15 sec duration.
Thin Air removed entirely and becomes a trait:
"Casting a spell with a mana cost of 500 or less grants Thin Air, reducing the mana cost of spells by 1% (duration 15 sec, stacks up to 8 times). At 8 stacks gain Pure Air. Your next spell with a cost of 800 or more will have no cast time and cost 0 mana. Removes Pure Air".
Dia/Aero II:
Same effect.
15% chance with each tick that you'll gain Approaching Storms.
Tornado
Instant GCD
Can only be cast while you have Approaching Storms.
40 potency DoT. Duration 30 seconds.
While both Dia and Tornado are active: 10% chance per tick to activate Banish.
Banish:
Instant ability. Up to 2 stacks.
150 damage potency.
Afflatus Radiance
Lv52 Cost: 1 Lily
Cure potency: 150 to self and all nearby allies.
Duration 15 seconds. Range 20y
Afflatus Divinity
Lv76 Cost: 2 Lilies. Recast time 120s.
Cure potency: 1000 to self and all nearby allies
Range 25y
Nature's Blessing:
Instant ability.
Recast: 90s.
Grants 1 lily and Approaching Storm.
Assize has 2 charges.
Holy, Medica, Cure II and Cure III have a 1.5 sec cast time.
Freecure is deleted. MP cost of Cure II and Medica become 700 and 800.
Lilybell cooldown reduced to 2 minutes. Duration 20 seconds. Heal potency reduced to 300 per tick/150 per stack on expiration. The WHM may manually detonate all stacks.
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