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  1. #11
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,015
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Silver-Strider View Post
    You're really going to try and argue this when we still have Cure1 and equivalent spells on all healers?
    When Play/Crown Play exist?
    You're arguing, then, that the existence of button bloat means that we should take the most sludge-hammer, bloated means possible to extending our toolkit?

    Moreover, those are actually separate issues. Play exists so that your Cards cool immediately upon being Draw-n, rather than upon being Play-ed. While I'd argue that the second active skill (Play) should be hot-swapped atop the first and therefore take the same key, they have a reason to be separate actions.
    Anatman still holds its own purpose: downtime preservation of resources; until such time as we create some sort of passive system by which Disciplined Fist stops draining whenever no enemies are in range, its target capacity can't easily be handled by fewer buttons.
    Six-Sided Star, though undertuned, still holds its own purpose as uniquely a finisher and mobility skill together that cannot easily be met by other means.

    What unique capacity or purpose would having a separate button each for an Afflatus version of Cure II, Medica, Cure III, and Medica II uniquely provide as compared to any more efficient means of reaching Lilies' more general purpose of mobility/weave-space and, especially, potency-recovery?

    If you're going to argue Button Bloat is there to be more efficient, then I suggest coming up with some absolutely flawless logic on why all these exceptions exist but Afflatus Medica 2 and Cure 3 are "inefficient".
    First, you are strawmanning my position with its exact opposite. I said that button bloat is a matter of whether a capacity can be granted more efficiently, as opposed to just a job having 'more than X' buttons. I have never argued that button bloat makes things more efficient; I've literally defined whether something is bloated by how efficient it is (especially, relative to other means of achieving the same or a better result).

    Second, pointing out one instance of bloated design --your Afflatus <every possible healing GCD> as separate buttons-- does not require that I note every other existing instance of bloat. It's already widely agreed that they are bloat. Unless your idea provides some unique capacity, however, such just goes to show that the extra buttons you'd want to devote to this cannot be anything but bloat.
    (3)
    Last edited by Shurrikhan; 02-26-2022 at 02:07 PM.