Quote Originally Posted by DPZ2 View Post
Perhaps the surprise was due to internal statistics regarding how many people actually played through Heaven on High vs Palace of the Dead. If I saw a drop in players accessing a feature that covered two expansions, and I had other things to work on, I too would drop that feature, or at least not continue it into the next expansion.

As for "normally get", remember that ARR was mostly planned out before release, and the amount of work needed to complete it while they were also working on Heavensward was high enough that SE basically delayed the first patch of HW for two months in order to give them a break.

Then there is that slide (comparing 3.3 to 5.3) from the last Live Letter that does much to explain why the developers aren't off chasing things outside of their already plotted plans for 6.x. As always, SE is already starting work on 7.0.
And here is my personal opinion, i think they need to slow their roll and stop planning things so far ahead, when there are major problems with what they release. You’re right, and they’re most likely already planning job changes for 7.0, meanwhile we’re stuck having to deal with the horrible job adjustments released only 2 months ago. If this ends up the same as ShB, it seems they can’t sustain the present, and only keep moving things to the future. While also looking to change things in past content or even reusing past content. See:Unreal trials, which are quite literally just ARR extremes with nothing but more hp and damage. It’s nothing new outside of the mini game. People talk about these things for years and nothing happens. Look at housing. People have complained about it for 6-8 years and it’s only just now getting addressed. All people are asking for is more endgame or even just more diverse end game content.