Quote Originally Posted by Seraphor View Post
There is no solution in an rpg where stat increases are the bare minimal mechanic of gameplay progression.
WoW did fix that in Legion when they attached stamina/HP to ilvl. With higher and higher stamina you had way more HP so each tier or difficulty version dealt more and more damage so you still could be hit for 50% HP in newer content by a mechanic. Old instances got trivialized quickly though.

So in the first raid of expansion you hit for 100 and could took like 50/100 hit, while by the end of expansion you could hit for 1000 and take 500/1000 hit... Absolute values were going way up but relative ones never changed.