

I would call them support skills but the card game for AST does at least help fill in some down time with something other than Malefic.AST has cards, they're dps skills.
Unfortunately, the trinity is vulnerable to power creep. It works at min ilvl, but when tanks defence increase at the same time healers potencies increase, both become exponentially superfluous, overhealing damage that isn't threatening to begin with.
There is no solution in an rpg where stat increases are the bare minimal mechanic of gameplay progression.
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