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  1. #171
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,585
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by DPZ2 View Post
    Hahahaha. Nice one. Having played from Burning Crusade through Battle for Azeroth, I can pretty much guarantee that WoW went too far down the soloable route in, um, 2004, when it released. I got extremely good at leveling alt characters classes over those ten years.
    Not to mention WoW and EQII came out nearly the same time and a key part of the marketing for both was how you had content that was completely solo where you could progress without the group-required design games like EverQuest had. So yeah, those games always had a solo avenue in mind. EQII had solo, group, and raid content. You hit a ceiling as a solo player where you had to segue into group content and then solo and group players hit a ceiling where they had to segue into raid content. Part of the reason I eventually left EQII was they started listening to the raid players who complained the solo and group content was too easy for them so they made it harder, putting it out of the reach of those who focused on that content. And they started putting in less and less for the solo questlines, so you hit that ceiling sooner because those who did raid content wanted more of it. I see similar arguments around these forums, and I've been grateful that the developers remain focused on their ideas of what this game is and what it isn't and work to have something for us all to enjoy.
    (3)

  2. #172
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Jojoya View Post
    There's always going to be those disappointed because they've decided things should be a certain way instead of exploring and adapting to what the developers have created.

    Quality is going to be subjective when not every player wants the same thing out of the game. Above all else, we need to remember that this is a Final Fantasy game and they're going to try to keep it true to what the Final Fantasy franchise is about. I'll admit I find it annoying on occasion (I strongly dislike easter eggs and homages to other games because I see it as lazy game design replacing originality) but I'm also willing to adapt as long as I still find the overall experience enjoyable.

    If you're not enjoying a game, sometimes it's best to cut ties and devote your time to another game that is providing what you're looking for. That's what I ended up doing with WoW when all the systems changes over the years left the game less than enjoyable. It was hard to make the break but once I did, I felt better for it. It's still fun to occasionally check in to see what WoW is up to ( I still think about friends I left behind and hope they're finding enjoyment there) but any desire to invest time in WoW as a player has completely disappeared.
    Well it's also why people become vocal about expressing their fears before it goes down in that direction. Quitting is ultimately an option, and probably a healthy one if the game fails to give you what you want out of it, but sometimes the hope is that the developers will avoid going down a route that makes that necessary in the first place.
    (9)
    When the game's story becomes self-aware:


  3. #173
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by KizuyaKatogami View Post
    The problem is, time and resources. Them spending time and resources on past content means we’re going to be seeing less new content in exchange. That’s how it’s always worked so everyone is affected.
    This is true, but I think getting the trust system "engine" in a more robust state is a worthwhile endeavor. Not only will it secure the game's play-ability long-term, but it will hopefully allow for the AI to be robust enough not to require tweaking for each individual dungeon. Again, ideally, this might mean less time wasting on AI fiddling for each individual instance.
    (2)

  4. #174
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,628
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 98
    Quote Originally Posted by JudgeRAW View Post
    I'm ok with them making soloing MSQ content a thing, but it should also come with more robust MMO-style activities particularly battle content. Right now its basically just raiding. I love raiding but I want something else to do when I'm not progging or reclearing fights every week.
    Deep dungeon.
    Three 'Criterion' dungeons.
    Ultimate and Unreal trials.
    A new PvP mode.

    There you go.
    (8)

  5. #175
    Player KizuyaKatogami's Avatar
    Join Date
    Feb 2021
    Posts
    3,472
    Character
    Kizuya Katogami
    World
    Cerberus
    Main Class
    Conjurer Lv 81
    Quote Originally Posted by DPZ2 View Post
    Deep dungeon.
    Three 'Criterion' dungeons.
    Ultimate and Unreal trials.
    A new PvP mode.

    There you go.
    He said something other than raiding. Ultimates and Unreal trials are still just…raiding,progging,recreating fights lol. In the case of unreal trials they are quite literally just reused fights that people have already done
    (4)

  6. #176
    Player
    Garnix's Avatar
    Join Date
    May 2014
    Posts
    642
    Character
    Leih'to Molkoh
    World
    Zodiark
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by KizuyaKatogami View Post
    He said something other than raiding. Ultimates and Unreal trials are still just…raiding,progging,recreating fights lol. In the case of unreal trials they are quite literally just reused fights that people have already done
    What then?
    FATE farming (well, would be nice for FATEs to be a bit more fun to grind to be honest)?
    Hunts?
    Treasure dungeons?
    More Bozja/Eureka?
    (2)
    Last edited by Garnix; 02-24-2022 at 12:57 AM.

  7. #177
    Player
    Novae's Avatar
    Join Date
    Feb 2019
    Location
    Gridania
    Posts
    330
    Character
    Novae Ombreloup
    World
    Faerie
    Main Class
    White Mage Lv 90
    Quote Originally Posted by DPZ2 View Post
    Deep dungeon.
    Three 'Criterion' dungeons.
    Ultimate and Unreal trials.
    A new PvP mode.

    There you go.
    And even in this new content, healers won't be requiered. Criterion will probably have a lost action system, and iirc, healers will be nerfed into oblivion in their new pvp mode.
    Ultimate is for less than 1%, and unreal is just old content.
    I don't do deep dungeon but I think the holy trinity isn't needed there?

    So if you're a healer like me, and many others, 6.1+ will have absolutely nothing interesting/new to offer.
    (5)

  8. #178
    Player KizuyaKatogami's Avatar
    Join Date
    Feb 2021
    Posts
    3,472
    Character
    Kizuya Katogami
    World
    Cerberus
    Main Class
    Conjurer Lv 81
    Quote Originally Posted by Garnix View Post
    What then?
    FATE farming (well, would be nice for FATEs to be a bit more fun to grind to be honest)?
    Hunts?
    Treasure dungeons?
    More Bozja/Eureka?
    Well that’s the whole argument i’d imagine. Add something new to endgame that isn’t raiding and isn’t a boring snooze fest that hunt trains are. Same with Fates. Map dungeons are fun but unless you’re buying mass amounts you’re limited to 1 per day. Bozja/Eureka equivalent would be nice but if it follows ShB’s trend that won’t be until 6.35…aka more than a year after the games release.

    Quote Originally Posted by Novae View Post
    And even in this new content, healers won't be requiered. Criterion will probably have a lost action system, and iirc, healers will be nerfed into oblivion in their new pvp mode.
    Ultimate is for less than 1%, and unreal is just old content.
    I don't do deep dungeon but I think the holy trinity isn't needed there?

    So if you're a healer like me, and many others, 6.1+ will have absolutely nothing interesting/new to offer.
    Yep, and honestly this is what kills me about their recent solo game decision. If theyre going to be working towards making the game effectively a soloable game, then why is there the need to dumb down the healers and not give them more dps options? If people can solo things now theres no excuse to cater to the casual players who cant press more than 2 buttons. It's such weird logic and the fact yoshi p handwaved all of the healer concerns shows how much he doesnt care.
    (2)
    Last edited by KizuyaKatogami; 02-24-2022 at 01:35 AM.

  9. #179
    Player
    Fland's Avatar
    Join Date
    Apr 2015
    Posts
    357
    Character
    Fraemoht Grehaerzsyn
    World
    Tonberry
    Main Class
    Summoner Lv 90
    Quote Originally Posted by KizuyaKatogami View Post
    He said something other than raiding. Ultimates and Unreal trials are still just…raiding,progging,recreating fights lol. In the case of unreal trials they are quite literally just reused fights that people have already done
    If Ultimate is just another raid then any other new battle content in this game will just be a variation of dungeons, trials, raid, fate, pvp, solo instances.
    So what would you consider "new" battle contents then?
    (3)

  10. #180
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,671
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by JudgeRAW View Post
    Some of us DO want something to grind, though. Thats what was so good about Eureka. It was completely optional and was a place to go in and just grind away til your hearts content. In FFXIV there is currently very little to do that unless you just FATE grind. At the very least they could update FATEs to include things like Critical Engagements like Bozja had. A couple raid boss-type encounters in every zone would go a long way to freshening things up.
    That's the thing though. I want something to grind too. Just not the same boring FATE grind they keep reintroducing. Critical Engagements did help elevate Bozja but it still largely focused on FATEs for the umpteenth time. My bigger complaint though is why they wait so damn long to introduce the relic. We're likely not getting it until 6.25, which won't release until roughly October. And that may be another pointless "here's your relic for 1,000 poetics" step. EW will have been out for almost an entire year and we're only just starting the relic. It always seems so backwards to me how the biggest grind this game has is backloaded.
    (2)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


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