Quote Originally Posted by ForteNightshade View Post
Friend and I were actually discussing this during the LL. She brought up an example point that a good many single player focused players aren't going to play not because of the multiple aspect but the fact it requires a monthly sub.

Their whole focus on targeting this demographic really feels out of touch when the endgame content is largely barren beyond repeating the same Savage fights over and over again. That isn't to say they shouldn't expand on things like Trusts as I do believe those are worthwhile investments but it almost feels like they believe the massive boon in NA/EU is from single player gamers and not a good lot of them wanting a new MMO to play, especially the WoW influx.



If we're going by Aether's PF. There are far more High End raiding PFs than RP posts at prime hours. Seven weeks in and we're still averaging 50-80 PFs a day, if not 100. Of course that isn't to say NA is suddenly raid focused because it isn't. A lot of people just want more to do. And not necessarily difficult content either. When I look at 6.1, all I'm seeing is Ultimate and potentially this new dungeon. Everything else will be done in a week even if I only played for two hours a day. Stuff simply doesn't last.

Having a larger end game doesn't mean it has to be a massive grind fest. That's just a silly argument.
Some of us DO want something to grind, though. Thats what was so good about Eureka. It was completely optional and was a place to go in and just grind away til your hearts content. In FFXIV there is currently very little to do that unless you just FATE grind. At the very least they could update FATEs to include things like Critical Engagements like Bozja had. A couple raid boss-type encounters in every zone would go a long way to freshening things up.