lol i always forget cure 3 exist like undraw on ast only to be like uh oh ye i dont even have cure 3 ever when i use to play whmCure 3 is perhaps my least used WHM ability so that sure is one leg WHM has over AST.
Not to mention it being just 200 potency stronger than Medica & having a really abyssmal range is really weak for a unique gimmick. You can use Afflatus Rapture coupled with Plenary and not only are you healing the same amount as Cure 3 without Plenary but also lose less DPS and MP.
Casting four Cure 3's during a plenary window is 6000 MP and Thin air can only halve that, good luck weaving it tho because Cure 3 cast time is too long, preventing you from not clipping.
The only reasons these buttons exist on my hotbar at all is because I macro'd them together with Lilies & abilities they should upgrade into. ARR throwback time:
The macro works as follows:
If I have Lilies, Afflatus is casted
If I don't have lilies, Cure 2 is casted
If I have neither (e.g. Sastasha), Cure 1 is casted
Same with Medica & Afflatus Rupture.
Disclaimer: These macros aren't optimal as they aren't getting the same GCD queue system as non-macro'd Abilities, I just do this to have a clean UI.
The choice of going 310 potency & 1000 MP negative vs going 110 potency & 0 MP negative? What kinda choice is that?
And the alternative of using Lilies as little as humanly possible to not lose too much DPS is better? Healing on Sage & Astro doesn't cost you DPS, both have powerful oGCD that don't penalize for doing your job.
inb4 "But I always heal with GCD heals and Lillies" then you're just not playing optimally, which is fine if you don't but this doesn't make the argument from people who do care about optimal play less valid.
Don't worry, people are complaining about it and this issue was fixed before Endwalker released but cropped back up again.
First of misery needs too deal 310 potency more in a buff window for it too be dmg neutral and good luck getting this even when all jobs in the raid give you raidbuffs.Cure 3 was useful to me in TEA and PF. You can also use Plenary with Cure 3, as well as Asylum and Temperance. It adds up quickly. Because you barely use it doesn\\'t mean it doesn\\'t have uses. BRD has an ability called The Warden\\'s Paean, it\\'s completely useless 99% of the time since it\\'s used to remove debuffs.
It used to be the case that you would use lilies for movement in Shadowbringers. It\\'s not as much of an issue now with reduced cast times, but you still can\\'t heal and move quickly at the same time. Blasting an Afflatus Solace on someone who messed up a mechanic means you don\\'t have that lily for later. That can screw you over on some mechanics where you need to move but also heal players.
WHM just doesn\\'t have enough buttons to justify merging lily skills into the regular GCD ones and it takes away that choice.
Let me ask the same question then, if you want to heal only using OGCDs, why are you playing White Mage?
I frankly do not understand this line of questioning where healers exist in this universe where no healing is ever required. I\\'ve played in all sorts of statics, including casual ones where the healers aren\\'t that great, and PFs where healers are very disorganized and sometimes value their damage over healing the party. In these situations, you\\'re going to need those lilies.
Lily abilities are also more efficient and don\\'t cost mana.
Medica II:
- Costs 1000 Mana
- Opportunity cost of 310 potency (1 Glare)
- Heals for 1000 potency after 15 seconds (0.31 damage per healing potency)
- Requires you to stay immobile
Afflatus Rapture:
- Costs no mana
- Opportunity cost of ~115 potency
- Heals for 400 potency (0.2875 damage per healing potency)
- Allows you to move
That\\'s not to mention that Rapture can apply Indulgence more than once, while you tend to use Medica II once, which makes it even more efficient. Then you can use Misery inside a buff window. Let\\'s say that you have a Monk, a Bard, and a Monk. Their buffs will give you a 1.06 * 1.05 * 1.05 damage multiplier. Ergo, your 900 potency misery now does 1050 potency, that\\'s not to mention the Direct Hit buff from the BRD. You\\'re effectively missing 190 potency in this scenario for 1200 potency of party healing or 2400 potency of single target healing.
Pretty sure from the 100 % white mage player base, 50 % play because straight forward, 25% masochistic white mage mains and 25% because sparkle ( I even say astro has way more sparkle then whm).
Everything whitemage does every other healer can do better in all situations. The babyhealer mentality kills the job because it’s stuck in a loop of mediocrity


I posted here years ago when the topic was new. I figured I'd update.
I still haven't quit healing, I still don't plan to. Are healers perfect? Of course not, that's literally impossible. I do have some things I'd like adjusted on WHM, like a replacement for Aero 3 and just upgrading Cure 1 to Cure 2 as simple examples (there are more things) but overall I don't have any real issues.
Healers basically don't heal at all outside of top end contentI posted here years ago when the topic was new. I figured I'd update.
I still haven't quit healing, I still don't plan to. Are healers perfect? Of course not, that's literally impossible. I do have some things I'd like adjusted on WHM, like a replacement for Aero 3 and just upgrading Cure 1 to Cure 2 as simple examples (there are more things) but overall I don't have any real issues.
During top-end content they all use the same handful of recolored OGCDs to respond to infrequent spike damage.
The remaining 95% of the fight is spend using literally one filler nuke with all of your GCD uptime, this is mandatory for progress not an option so we're doing it anyway.
I'm not trying to insult anyone, but literally what is anyone getting out of this role? Just something easy to take to storylines? Is this the future of healing in this game?
I feel like someone who raided Molten Core on a Frost Mage in the past is gonna roll a healer in this game and wind up with PTSD.
Last edited by Mapleine; 03-01-2022 at 08:21 AM.
This made me chuckle but at the same time it is a frighteningly accurate comparison. Healer gameplay is currently just vanilla WoW frostmage, are we really okay with healers being stuck in 2004?



The complaint isn't that healers aren't perfect. It's that they aren't even decent. And that's not a literally impossible ask.




I haven't quit yet but I have dropped WHM and SCH when 6.0 trailer showcased 0 changes. They are staying at 80 until they get some love.
AST... your only saving grace is you are high APM.
I don't like ES's change. Its too big and feels clunky. I don't like that Synastry STILL doesn't interact with anything other than Benefic 2. I don't like Benefic 1 doesn't trait upgrade to 2. I don't like how Astrodyne pretty much replaces Lucid Dreaming for me when we didn't have issues with mana after the Draw changes. Hells I don't like ASTRODYNE. The seals system is dumb get rid of it and bring back some diversity to the cards.
And SGE... I called it being a SCH clone when they said it was a shield healer. Thanks for proving me right SE, you truly have no vision for healers and it shows.
I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.
#FFXIVHEALERSTRIKE
Re: merging afflatus heals with medicure.
This is fine if the cast and recast times of the normal and lily spells are set to be the same as their counterparts. Eukrasia was annoying at the start; if you failed to activate it you could cancel the cast of the unaugmented spell if you were casting on the move, which was annoying. While I have the Eukrasia timing down now, you have no control over the lilies in this situation; as such, in those day 1 alliance runs, I'd like the cast time of my aoe GCD heal to be consistent.
well ast is another whm clone use to be for both sch and whm xd, now ast is fully 100 whm better clone. sge actually imo is more a upgraded noct ast cause ast had instant shields which is what sage has when augumented. sch gotta cast theirs. one thing sch win sage on which i need them to address is for us to have bigger aoe type party migi similar to how dt for sch is or like noct ast celestial + field stack. but i suppose using the spells to increase potency heal can in a way eurka prog big. I would also love if the cd of hanima and panima too is reduce to 60 seconds 120 is abit much where old noct ast could get celestial shild to put on noct fieldI haven't quit yet but I have dropped WHM and SCH when 6.0 trailer showcased 0 changes. They are staying at 80 until they get some love.
AST... your only saving grace is you are high APM.
I don't like ES's change. Its too big and feels clunky. I don't like that Synastry STILL doesn't interact with anything other than Benefic 2. I don't like Benefic 1 doesn't trait upgrade to 2. I don't like how Astrodyne pretty much replaces Lucid Dreaming for me when we didn't have issues with mana after the Draw changes. Hells I don't like ASTRODYNE. The seals system is dumb get rid of it and bring back some diversity to the cards.
And SGE... I called it being a SCH clone when they said it was a shield healer. Thanks for proving me right SE, you truly have no vision for healers and it shows.
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