I find healing dungeons plenty engaging enough. Well, as long as the tank is doing wall to wall pulls.
I find healing dungeons plenty engaging enough. Well, as long as the tank is doing wall to wall pulls.
Anyone else notice a pattern where the players who spout this kind of stuff on the forums have a pretty recent join date? Where their characters don't seem to have seasonal mounts before 2021? Hmm.After finishing the thread, people are saying "We dont want harder, we want more DPS buttons as healers."
1. No. You signed up to heal. SO heal. ANY dps you can do at that point is just a bonus. If you want more in depth DPS, then pick a job with a red icon.
2. Wanting more DPS buttons is literally the same as harder.
Nah, I second it.
Any dps rotation will end up taking precedence, and suddenly you'll have every healer unable to heal because they're in the middle of their combo.
SGE is the peak of healer dps rotations, it has a couple of CDs and oGCDs to break up the Dosis/Dyskrasia spam and that's enough. Anything more would be overkill.
They should absolutely bring WHM and SCH up to that level though and AST has cards so to keep it busy.
This is complete nonsense. Healers had additional buttons to manage beforehand and were perfectly fine. The whole problem with this stance is there's nothing to heal. A good number of healers want to heal more but there simply isn't enough outgoing damage to warrant nor do we believe the dev team has any aspirations to change that. Therefore, we're asking for something else to do but one button spam.Nah, I second it.
Any dps rotation will end up taking precedence, and suddenly you'll have every healer unable to heal because they're in the middle of their combo.
SGE is the peak of healer dps rotations, it has a couple of CDs and oGCDs to break up the Dosis/Dyskrasia spam and that's enough. Anything more would be overkill.
They should absolutely bring WHM and SCH up to that level though and AST has cards so to keep it busy.
Sage doesn't "break up" anything. In Copied Factory, I pressed Dosis II 513 times; more than ten times any necessary heal. You look up any healer log, even average players, and you'll see their one button nuke overwhelmingly dominating every other ability they press.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
You kinda didn't read the thread then...After finishing the thread, people are saying "We dont want harder, we want more DPS buttons as healers."
1. No. You signed up to heal. SO heal. ANY dps you can do at that point is just a bonus. If you want more in depth DPS, then pick a job with a red icon.
2. Wanting more DPS buttons is literally the same as harder.
People are asking for more things to heal since they want us to heal. But the damage is ridiculous. And tanks have seriously OP mitigation and heals now. Since we don't have things to do as healers, so at least give us a engaging rotation during downtime? (Since they won't add crowd control, or buff management etc).
People want a more engaging role. Not necessarily more DPS or harder stuff.
If this was the case, then tanks should lose their healing because they didn't sign up to heal. DPS should lose their healing because they signed to DPS, not heal. In fact, tanks should also lose their entire DPS kit besides 1 button for Single target and 1 button for AoE and only get mitigation skills every expansion instead of a shiny new DPS skill, because they signed up to tank, not DPS. If they're worried about losing aggro from the lack of damage (rotation), tank stance can literally be adjusted to give from 10x aggro generation to 20x aggro generation. Problem solved. After all, this makes TANKING easier, no? Now tanks can solely focus on mitigating and positioning the boss, not worry about DPS rotations since it's making the TANK role more difficult.After finishing the thread, people are saying "We dont want harder, we want more DPS buttons as healers."
1. No. You signed up to heal. SO heal. ANY dps you can do at that point is just a bonus. If you want more in depth DPS, then pick a job with a red icon.
2. Wanting more DPS buttons is literally the same as harder.
Then you tell me how fun it is to play Paladin with just Spamming only Fast Blade or Prominence and maybe using 1 or two mitigations and waiting for another 20+ seconds until one falls off to apply a second one... and repeat this until the boss dies. The vast majority of the tanks will scream at you if you said this was good in the tank forums.
The reality is that both of the other roles other than healer have expanded their toolkit to also include healing, but healers don't have anything new outside of one button mashing for 90% of their gameplay when everyone plays well. There is a literal imbalance with the way jobs are designed and content is designed, and the excuse of signing up to heal no longer holds water because other jobs are also able to contribute to the healing effort.
Holy, some really do not understand huh? It does not have to be an actual DPS rotation. It’s just one of the many possible ways. If there are people out there who really think “more button presses lead to more dps” then they really have to look at NIN vs BLM rotations.
Spent an entire Tower of Paradigm casting a total of 763 GCDs. There are a total of 698 GCDs spent on DPS spell which consists 570 Glares, 102 Dias, 20 Miseries, 6 Holies. That’s about 91.4% spent on being aggressive against bosses. Should I not be a healer at all?
DNCs combo system & the current 1.5s healer cast time + plethora of healing oGCDs begs to differ.
The only time DNC interrupts their combo is when they use their combo starter twice in a row & when they have to switch between single and AoE rotation. Using procs, oGCDs, and basically everything else do not interrupt it. Even finishing steps still allows you to continue from where you left.
They absolutely can do something similar. But for whatever reason, to them healers are just 2nd rate role & they refuse to give it to us.
Last edited by Rein_eon_Osborne; 02-23-2022 at 12:11 AM. Reason: typo
The game must be so incredibly boring with an outlook like this. Why force yourself to be so beholden to completely contrived limitations like that? There's no central authority that defines what a healer must be or do in all of gaming.
Historically, juggling healing and dps is a core part of what playing the healer role means in FFXIV, and is why so many people were drawn to the role initially. The reason they gutted healer DPS kits was to make dealing damage easier and more accessible to people who previously refused to engage with that aspect of the role. Unfortunately, SE pandered to the wrong people, failing to realize that those people would refuse to engage with the system regardless.
Last edited by LittleImp; 02-23-2022 at 12:08 AM.
More dps button is not engaging healing gameplay IMO.After finishing the thread, people are saying "We dont want harder, we want more DPS buttons as healers."
1. No. You signed up to heal. SO heal. ANY dps you can do at that point is just a bonus. If you want more in depth DPS, then pick a job with a red icon.
2. Wanting more DPS buttons is literally the same as harder.
ARR have more engaging healing, where incoming dmg are hard hitting like Titan HM.
Boss fight that make good use of our supporting skill like sleep, stoneskin, Esuna etc.
Removing those support skill and adding more dps is just as “dump down” as it is now
youre talking out of your butt because scholar used to have the most dps skills by far and yet they were always the ones on top of hps charts.Nah, I second it.
Any dps rotation will end up taking precedence, and suddenly you'll have every healer unable to heal because they're in the middle of their combo.
SGE is the peak of healer dps rotations, it has a couple of CDs and oGCDs to break up the Dosis/Dyskrasia spam and that's enough. Anything more would be overkill.
They should absolutely bring WHM and SCH up to that level though and AST has cards so to keep it busy.
youre also extremely creatively stunted if you believe theres absolutely no way to make healing not interrupt dps rotations, or worse, actually synergize with them.
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