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  1. #241
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    I find healing dungeons plenty engaging enough. Well, as long as the tank is doing wall to wall pulls.
    (0)

  2. #242
    Player
    Skiros's Avatar
    Join Date
    Jul 2021
    Posts
    617
    Character
    Drake Drakon
    World
    Jenova
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Xaruko_Nexume View Post
    After finishing the thread, people are saying "We dont want harder, we want more DPS buttons as healers."

    1. No. You signed up to heal. SO heal. ANY dps you can do at that point is just a bonus. If you want more in depth DPS, then pick a job with a red icon.
    2. Wanting more DPS buttons is literally the same as harder.
    Anyone else notice a pattern where the players who spout this kind of stuff on the forums have a pretty recent join date? Where their characters don't seem to have seasonal mounts before 2021? Hmm.
    (22)

  3. #243
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Skiros View Post
    Anyone else notice a pattern where the players who spout this kind of stuff on the forums have a pretty recent join date? Where their characters don't seem to have seasonal mounts before 2021? Hmm.
    Nah, I second it.
    Any dps rotation will end up taking precedence, and suddenly you'll have every healer unable to heal because they're in the middle of their combo.
    SGE is the peak of healer dps rotations, it has a couple of CDs and oGCDs to break up the Dosis/Dyskrasia spam and that's enough. Anything more would be overkill.
    They should absolutely bring WHM and SCH up to that level though and AST has cards so to keep it busy.
    (1)

  4. #244
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,642
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Seraphor View Post
    Nah, I second it.
    Any dps rotation will end up taking precedence, and suddenly you'll have every healer unable to heal because they're in the middle of their combo.
    SGE is the peak of healer dps rotations, it has a couple of CDs and oGCDs to break up the Dosis/Dyskrasia spam and that's enough. Anything more would be overkill.
    They should absolutely bring WHM and SCH up to that level though and AST has cards so to keep it busy.
    This is complete nonsense. Healers had additional buttons to manage beforehand and were perfectly fine. The whole problem with this stance is there's nothing to heal. A good number of healers want to heal more but there simply isn't enough outgoing damage to warrant nor do we believe the dev team has any aspirations to change that. Therefore, we're asking for something else to do but one button spam.

    Sage doesn't "break up" anything. In Copied Factory, I pressed Dosis II 513 times; more than ten times any necessary heal. You look up any healer log, even average players, and you'll see their one button nuke overwhelmingly dominating every other ability they press.
    (26)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  5. #245
    Player
    Aarchie's Avatar
    Join Date
    Feb 2020
    Location
    Old Sharlayan
    Posts
    37
    Character
    Archie Heios
    World
    Sagittarius
    Main Class
    Sage Lv 90
    Quote Originally Posted by Xaruko_Nexume View Post
    After finishing the thread, people are saying "We dont want harder, we want more DPS buttons as healers."

    1. No. You signed up to heal. SO heal. ANY dps you can do at that point is just a bonus. If you want more in depth DPS, then pick a job with a red icon.
    2. Wanting more DPS buttons is literally the same as harder.
    You kinda didn't read the thread then...
    People are asking for more things to heal since they want us to heal. But the damage is ridiculous. And tanks have seriously OP mitigation and heals now. Since we don't have things to do as healers, so at least give us a engaging rotation during downtime? (Since they won't add crowd control, or buff management etc).

    People want a more engaging role. Not necessarily more DPS or harder stuff.
    (16)

  6. #246
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,207
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Xaruko_Nexume View Post
    After finishing the thread, people are saying "We dont want harder, we want more DPS buttons as healers."

    1. No. You signed up to heal. SO heal. ANY dps you can do at that point is just a bonus. If you want more in depth DPS, then pick a job with a red icon.
    2. Wanting more DPS buttons is literally the same as harder.
    If this was the case, then tanks should lose their healing because they didn't sign up to heal. DPS should lose their healing because they signed to DPS, not heal. In fact, tanks should also lose their entire DPS kit besides 1 button for Single target and 1 button for AoE and only get mitigation skills every expansion instead of a shiny new DPS skill, because they signed up to tank, not DPS. If they're worried about losing aggro from the lack of damage (rotation), tank stance can literally be adjusted to give from 10x aggro generation to 20x aggro generation. Problem solved. After all, this makes TANKING easier, no? Now tanks can solely focus on mitigating and positioning the boss, not worry about DPS rotations since it's making the TANK role more difficult.

    Then you tell me how fun it is to play Paladin with just Spamming only Fast Blade or Prominence and maybe using 1 or two mitigations and waiting for another 20+ seconds until one falls off to apply a second one... and repeat this until the boss dies. The vast majority of the tanks will scream at you if you said this was good in the tank forums.

    The reality is that both of the other roles other than healer have expanded their toolkit to also include healing, but healers don't have anything new outside of one button mashing for 90% of their gameplay when everyone plays well. There is a literal imbalance with the way jobs are designed and content is designed, and the excuse of signing up to heal no longer holds water because other jobs are also able to contribute to the healing effort.
    (16)

  7. #247
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,916
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Holy, some really do not understand huh? It does not have to be an actual DPS rotation. It’s just one of the many possible ways. If there are people out there who really think “more button presses lead to more dps” then they really have to look at NIN vs BLM rotations.

    Spent an entire Tower of Paradigm casting a total of 763 GCDs. There are a total of 698 GCDs spent on DPS spell which consists 570 Glares, 102 Dias, 20 Miseries, 6 Holies. That’s about 91.4% spent on being aggressive against bosses. Should I not be a healer at all?

    Quote Originally Posted by Seraphor View Post
    Nah, I second it.
    Any dps rotation will end up taking precedence, and suddenly you'll have every healer unable to heal because they're in the middle of their combo.
    DNCs combo system & the current 1.5s healer cast time + plethora of healing oGCDs begs to differ.

    The only time DNC interrupts their combo is when they use their combo starter twice in a row & when they have to switch between single and AoE rotation. Using procs, oGCDs, and basically everything else do not interrupt it. Even finishing steps still allows you to continue from where you left.

    They absolutely can do something similar. But for whatever reason, to them healers are just 2nd rate role & they refuse to give it to us.
    (18)
    Last edited by Rein_eon_Osborne; 02-23-2022 at 12:11 AM. Reason: typo

  8. #248
    Player
    LittleImp's Avatar
    Join Date
    May 2019
    Posts
    1,204
    Character
    Lil Imp
    World
    Goblin
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Xaruko_Nexume View Post
    1. No. You signed up to heal. SO heal. ANY dps you can do at that point is just a bonus. If you want more in depth DPS, then pick a job with a red icon.
    The game must be so incredibly boring with an outlook like this. Why force yourself to be so beholden to completely contrived limitations like that? There's no central authority that defines what a healer must be or do in all of gaming.

    Historically, juggling healing and dps is a core part of what playing the healer role means in FFXIV, and is why so many people were drawn to the role initially. The reason they gutted healer DPS kits was to make dealing damage easier and more accessible to people who previously refused to engage with that aspect of the role. Unfortunately, SE pandered to the wrong people, failing to realize that those people would refuse to engage with the system regardless.
    (27)
    Last edited by LittleImp; 02-23-2022 at 12:08 AM.

  9. #249
    Player
    Misutoraru's Avatar
    Join Date
    Aug 2013
    Posts
    947
    Character
    Misutoraru Valkyrie
    World
    Cerberus
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Xaruko_Nexume View Post
    After finishing the thread, people are saying "We dont want harder, we want more DPS buttons as healers."

    1. No. You signed up to heal. SO heal. ANY dps you can do at that point is just a bonus. If you want more in depth DPS, then pick a job with a red icon.
    2. Wanting more DPS buttons is literally the same as harder.
    More dps button is not engaging healing gameplay IMO.

    ARR have more engaging healing, where incoming dmg are hard hitting like Titan HM.
    Boss fight that make good use of our supporting skill like sleep, stoneskin, Esuna etc.
    Removing those support skill and adding more dps is just as “dump down” as it is now
    (4)

  10. #250
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Seraphor View Post
    Nah, I second it.
    Any dps rotation will end up taking precedence, and suddenly you'll have every healer unable to heal because they're in the middle of their combo.
    SGE is the peak of healer dps rotations, it has a couple of CDs and oGCDs to break up the Dosis/Dyskrasia spam and that's enough. Anything more would be overkill.
    They should absolutely bring WHM and SCH up to that level though and AST has cards so to keep it busy.
    youre talking out of your butt because scholar used to have the most dps skills by far and yet they were always the ones on top of hps charts.
    youre also extremely creatively stunted if you believe theres absolutely no way to make healing not interrupt dps rotations, or worse, actually synergize with them.
    (21)

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