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  1. #261
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    It is my sincere hope that the healing role continues to become less and less important in subsequent expansions. Giving people more personal accountability by taking away the safety net represented by healers is a great direction to take the game in.
    (1)

  2. #262
    Player
    ZedxKayn's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    719
    Character
    Capybara Friend
    World
    Excalibur
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by Saimeren View Post
    -snip-
    Tell me you don't know what Ultimate entails without telling me you don't know what Ultimate entails.

    No one should have to commit to something like Ultimate in order to be engaged with their job. And no job should cater to people who are too anxious to play it more than to those who've been maining it.
    (34)
    im baby

  3. #263
    Player
    Skiros's Avatar
    Join Date
    Jul 2021
    Posts
    617
    Character
    Drake Drakon
    World
    Jenova
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Absimiliard View Post
    It is my sincere hope that the healing role continues to become less and less important in subsequent expansions. Giving people more personal accountability by taking away the safety net represented by healers is a great direction to take the game in.
    Might as well just give everyone personal potions, and limit the number of usages in Savage/Ultimate at this point.
    (11)

  4. #264
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,696
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Been thinking about this more since my post above and came up with a very rough outline for White Mage that doesn't radically change the job and hopefully addresses some of the Glare spamming issues.

    - Cure upgrades into Cure II
    - Medica and Cure III are merged together, with the new "Medica" rebalanced to be closer to Cure III but with slightly less cost and increased radius.
    - Solace and Rapture replace Cure II and "New Medica", respectively whenever you have Lilies, with Rapture's potencies adjusted to match "New Medica"
    - WHM instantly starts with three Lilies ala Sage
    - Assize gets two charges
    - Misery is made DPS netural

    We've cleaned up four buttons, not that WHM had button bloat to begin.

    Now we bring back Fluid Aura as an instant cast DPS ability similar to Phlegma, Aero III and a new Lily DoT. You now have four sources of DPS yet none of these changes impact the healing. In fact, it becomes easier with the change to Medica and the additional charge on Assize. Lilies being DPS neutral means casual players who spam them aren't punished like they are currently. Speaking of Medica, I opted to keep that name over Cure III because it never made much sense that Cure III was an AoE when its naming predecessors were single target. I chose to remove old Medica because it sees almost zero use nowadays, and would be even less relevant with another Assize. The Lily DoT is added kind of in the vain of Samurai's Higanbana. It gives WHM one more DPS option to think about without necessarily being a huge ask for casual players who may forget to press it.

    Of course, all of this is still rough and thought out over the last half hour or so. But there's my take on WHM.
    (20)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  5. #265
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,621
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    I think if they want to fix with the issue with healer engagement something should be done about "Raise" is a mechanic. The main issue with healer is their responsibility, or lack of as people get better in content is due to the fact that the healer is pivotal in keeping the party alive while keeping themselves alive. If you make them die to easy, then no one will have fun, if you give them to much to do, it makes wipes that much easier to occur.

    That's where the key issue comes in, the KO status of healer. Now, there are 2 ways SE could go about it.

    The first is a Resuscitation Mechanics that allows any role to revitalize a team member on a say 5 min timer, so if both healers do go down, anyone can get them up and keep the fight going.

    The second is just giving Healers a Reraise Trait where they start with a Reraise Buff and upon dying/being revived via the reraise they are giving a 10 minute timer on reraise being reapplied. This would at least offer both healers the opportunity to make 1 mistake or both fall at the same time while keeping the fight active.

    Basically, in order to fix or rather create more engaging content for the healer to react to, you need to first solve the issue with the downfall of a run when bother healers fall. Adding in a mechanic which puts less strain on the healer to always be on their A game would allow the devs to add more mechanics to keep healers engaged.
    (2)

  6. #266
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by QooEr View Post
    for example i think ive done the first boss of sohm al without healing anyone at all because the boss just dies before anyone is in actual danger of dying. yes the fight ends with everyone at 30% ish hp, but that doesnt mean they needed healing. expert dungeons are especially bad in this regard as opposed to leveling because you actually need to heal the tank sometimes in those
    For the record, I only took up healing like two weeks ago. I just rolled Sohm Al and did almost exactly the same thing. I think I threw out one heal around 75% then realized that there was no point.

    I am not a good healer. I feel pretty happy with my play most of the time, but again I have practically zero experience. I am not an experienced healer.

    And yet even as a total noob I still find the job boring because with proper mitigation I just spend most of the time spamming dosis and watching euk dosis countdown. The only times I get *any* consistent excitement are when players aren't doing their jobs correctly. And that is fun to an extent, compensating for tanks not using cooldowns or dragoons stepping in AoEs (holy tangent, it *is* always dragoons(/reapers) and I never noticed that as a tank). But when things are under control and/or everyone is playing well, healers need more to do.

    FF XIV is a DPS-oriented game. We need a more engaging attack kit to reward us for staying on top of our role, the same way tanks get some fun combos and bursts to incentivize maintaining enmity/mitigation. And there are several ways to do it without falling into the trap of "pressing more buttons to do less damage". This single-attack spamming is feel-bad design, and really only exists to decentivize attacking at all so healers will actually do their job.
    (20)
    Last edited by SeverianLyonesse; 02-23-2022 at 03:44 AM.

  7. #267
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,060
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    I just find it ironically hilarious/tragic that they want to copy the WoW healing style (of the time) when WoW itself deviated from that formula and since Legion, healer dps has been significantly expanded and synergizes with their healing kit, to the point it's essentially required for most forms of endgame content, not just the highest difficulty, more so for dps-oriented healers like priest or paladin.

    For example, let's say casting Glare has a 20% chance to reset Assize's cd, and for each Assize cast, PoM gets 5 secs off its cd - sure, that would only further encourage the Glare spam, but at least that spam would build up to more Assize casts, which leads to more PoM - it's a chain of effects, rather than just casting Glare because you have nothing else to do. Numbers can be adjusted for balancing, but imo even a 121311111131131112311131311... rotation is far more interesting than casting 121111111111112111111111 indefinitely.

    (just using Assize as an example, not that I'm requesting Assize specifically to be changed)
    (12)
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  8. #268
    Player
    Mapleine's Avatar
    Join Date
    Sep 2013
    Posts
    226
    Character
    Elodie Claire
    World
    Leviathan
    Main Class
    Sage Lv 100
    I'll never be doing Ultimates, I like the idea but its too much of a slog to learn and prepare for. Provide a better end-game for the rest of us, please.

    Don't understand how this was an answer anyway. They don't even release a single Ultimate a year, is this how little they can provide? They flubbed it during Shadowbringers and already bailed on their third Ultimate catch-up plan.
    (26)

  9. #269
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    987
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Saimeren View Post
    snip
    I don't need to go into Ultimate when it is not much different than EX and Savage except more unforgiving.

    Also, EX and Savage of this tier should account for the fact as an AST I have:

    Horoscope, Neutral Sect, Celesital Opposition, Collective Unconciousness, (the occasional) Lady of Crowns, Macrocosmos and Earthly Star for oGCD AOE heals, (6-7)
    2 charges of Essential Dignity and Celestial Intersection each and Exaltation for oGCD single target heals (5)
    Synastry (which WHEN WILL YOU UPGRADE THIS SKILL TO BE USED FOR EXALT/ED/CI OR SCRAP IT ALL TOGETHER?)

    With Benefic 2 (and one if you want to go there), Aspected Benefic, Helios and Aspected Helios for GCD single target and AOE abilities respectively (4)

    ON TOP OF A COHEALER

    And it DOES NOT. There are not enough healer mechanics in the game for 2 healers let alone ONE when they could easily add to that in EX and Savage and the rest of the trials and raids could be uneffected.

    They don't want to do that. Ok fine. Then give us something meaningful to do - more systems like old AST cards where we can support the parties we play in meaningfully. More stuff like Divination and Chain Strat to keep us occupied.

    For SGE and WHM why not give them more dps because they don't HAVE support options like AST (and arguably SCH) does? It wouldn't hurt WHM what so ever (with a buff to their mp sustain of course) and it would play into SGE being a healer who heals through damage (cause Kardia AND JUST KARDIA DOESN'T CUT IT I'm sorry!)


    Also - Go play a healer through EW when 6.1 comes out and we can replay the story like I did when 6.0 dropped. Every. Single. Solo. Duty. SUCKED. And I did that since ARR.

    "Go play DPS for solo duties, Skellington." Ah yes. Let me level two classes at the same time just for solo duties because 1 button mashing shouldn't be a thing for 80+ levels. That sounds fair and legitimate.
    (22)
    Last edited by ASkellington; 02-23-2022 at 09:23 AM.
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  10. #270
    Player
    Tlachtga's Avatar
    Join Date
    Jun 2017
    Posts
    284
    Character
    Tlachtga Ereshkigal
    World
    Zodiark
    Main Class
    Sage Lv 90
    in the scuffed soft baby blanket safe kills i had in UWU back in ShB, of my 305 actions total, i had 135 casts of Stone IV. 80 healing casts, with 37 of them being oGCD. nothing changes at all even in Ultimate.

    its the kinda tone deaf response i expect at this point. especially after they literally cancelled an Ultimate last expac lol
    (28)

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