If I could go back in time and post a healer question much earlier, this is how I would phrase it:

There continues to be a significant amount of healer player frustration regarding the lack of damage we need to heal and the lack of offensive abilities we can use when no healing is needed. Many of us veteran healers understand and sympathize with your team's desire to make healing more forgiving and accessible, but it shouldn't come at the expense of our enjoyment as well. We want to find a middle ground where healing can be forgiving, but also fun for players at high skill levels all the time-NOT just in savage and ultimate. If we cannot have higher healing requirements in casual content like dungeons and MSQ instances, can we please expand on each healer's offensive rotation to reach a similar level of depth that tanks have so that we have something fun to do when no healing is needed?