I can't play Ultimate, Yoshi P. I'm a full time university student, I don't have the time.




I can't play Ultimate, Yoshi P. I'm a full time university student, I don't have the time.


"Am I so out of touch?"
"No! It's the healers who are wrong."
-Principal YP
Got some sleep in my system and some time to calm down. I cleared my head and realized I overreacted a lot from the dismissal and I apologize.
I like to reiterate that I'm glad the dev team has been making some feedback to healers lately. Even if it's small things, changes on AST card system, SGE, and incoming WHM changes in 6.1 has showed me that the devs does listen back to healers more and more lately, even if some of the direction gets misinterpreted. Thank you for that Yoshi P and Dev team.
However, I also want the dev team to know that - it's not a good to just recommend Ultimate. Ultimate is not a content that can be played with any player without time and preparation to play it. Many players simply don't have the time to do the 1% of what players can do. Not all healers who are complaining are raiders because the issue affects healers outside of raiding in normal content too. Not many healers are asking for the top 1% in healing difficulty. Higher level content is a very coordinated team game that requires all party members to coordinate, which is more difficult and time consuming to find if your schedule simply doesn't allow it.
That is not the problem the healers are asking about. Of course there will be more difficult healing experience if you can get a coordinated group, but what about just the average Duty Finder experience? Even in the past, before tanks and DPS got so much more healing tools, healers didn't need to constantly heal to play. The downtime exists very prevalently because players are able to dodge mechanics and damage. That's good for making difficulty easier, but it also leaves healers to do nothing but press one offensive button for a long period of time, which is the main problem of being stale. Healers are asking - why can't they get something extra to do in this scenario outside of using their only offensive attack skill? If higher outgoing damage is not possible to reduce the difficulty, why can't they get more DPS Skills like a tank, who at least have 3 attack combos and additional DPS skills?
Why can the tank get more DPS skills in addition to mitigation skills, but healers cannot expand their DPS skills to a similar intent at all? Don't they already have other responsibilities that require situational awareness, such as to position the boss and make sure to grab any enemy that they suddenly lose aggro on? If the focus is for tanks to be able to block damage, isn't it simply better for them to not have to focus on a DPS rotation and just give them 1 AoE + 1 single target attack skill + 1 long range skill, but then give them only mitigation skills onwards to help them and the party survive? That way they can easily focus on positioning and pulling better.
The answer is no, that is not a good idea because tanks will also feel bored and that it's too easy when they don't do anything while pressing 1 button and waiting to replace their mitigation skill with another mitigation skill. This is also true for healers who don't see anyone's HP coming down because the party is doing a good job of reducing their HP loss, so they can just use Glare / Dosis / Malefic / Broil over and over again.. because there's just nothing else left to do!
With Endwalker, tanks and a lot of DPS get more self healing, in addition to getting more DPS skills. That's great for them! However, why can tanks and DPS now get more healing and make healer downtime larger, but healers can't get more DPS skills to do something outside of using their single offensive DPS skill? How is that fair to the healers, where downtime is already prevalent?
That's the problem I want them to do something about. They don't need to take away the fun for other roles, but they should bring healers up to par with other roles by giving them something else to do.




sighs I'm going to sound extremely spiteful in this, but at the same time I feel like it should be said:
My response to "go do ultimate" is,
okay, so when do healers get to automatically start at the level cap of each expansion since it seems you do not want us to enjoy the other 90% of the game?
I have done the MSQ as a CNJ to WHM to AST when I got to HW and stayed AST all the way to EW. It is boring. Doing solo duties when you only have 2 abilities (4, now I guess with the occasional Lord of Crowns and ES) is beyond tedious. And unlike ESO where they get to have the excuse of "play magical dps until group content" CNJ doesn't get to do that until 15.
Saying to "play dps to get to MSQ" doesn't wholly disregard the fact that if I want to play a healer I got to level it. Y'know. Dungeon content? Or Deep Dungeon content? Or Fates? All of which are boring on healer if you have a competent group.
Honestly at this point, I kinda want to urge the devs to play healer from the beginning of ARR all the way to EW on an alt and then continue to play healer in all forums of content for a year or two and then tell me healing is fine. If they can do that, say healing is fun and engaging for all levels of players from casual to midcore to hardcore, fine. Or if they can actually get a dev who plays healer who actually understands our complaints all the better.
Until then, I am sorry, but you are completely out of touch with the healing player base.
I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.
#FFXIVHEALERSTRIKE
This is why I initially said the question had to be reworded. He gave the EXACT answer I was expecting him to give from that wording. Let's take this as a lesson and next time focus on the fact that the skill ceiling is too low and that in EVERY piece of content be it leveling or ultimate, we're still pressing 1-1-1 80% of the time.
We should really focus on gameplay changes for the role. NOT content.
Last edited by EaMett; 02-20-2022 at 02:36 AM.


Having only 2-3 attack buttons to progress thru the entire story on healers really makes the jobs tedious to play. Is there any plans to change this design so that Healer players have a more engaging leveling experience?
I don't know how this question can be any simpler or how it can be misinterpreted.




I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.
#FFXIVHEALERSTRIKE




I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.
#FFXIVHEALERSTRIKE
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