"The healer role isn't intended to be played through the MSQ. Go play a dps instead."Having only 2-3 attack buttons to progress thru the entire story on healers really makes the jobs tedious to play. Is there any plans to change this design so that Healer players have a more engaging leveling experience?
I don't know how this question can be any simpler or how it can be misinterpreted.
I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.
#FFXIVHEALERSTRIKE
I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.
#FFXIVHEALERSTRIKE
Sign me up. I will happily take AST as a dps than a healer right now. Give me Damage Over Time abilities with Time Dilation to extend them.
And seven hells! If you want to give back an interesting card system on top, by all means!
Edit: Or y'know some kind of time based debuff/buff system. I'm not picky.
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