One very interesting point about this Live Letter:
It was just confirmed the last civilization of the "Dead Ends", the "Ra-La" were - basically - the future of the Ancients, nonetheless, regardless of outcome.
One very interesting point about this Live Letter:
It was just confirmed the last civilization of the "Dead Ends", the "Ra-La" were - basically - the future of the Ancients, nonetheless, regardless of outcome.
I mean, that was obvious, I literally have no idea how anyone could think otherwise. Were the masks, robes and mass conformity not super obvious?
I don't think that it makes much sense since Venat was possessed of information that would have helped the Ancients avert such a hypothetical fate and it would have occurred so far in the distant future that I'm not entirely certain why it'd even be an issue given that the Sundering also resulted in the extinction of the Ancients. Except through genocide rather than free choice.
If nothing else, Yoshi-P conceded that Venat, much like Hermes, abused her power to get the result that she desired. He also pretty much acknowledged the controversy surrounding her character and hard confirmed her permanent death. Let's hope it sticks, eh?
Apparently the story was still being written very close to the deadline and we had a delay as well so I suppose I'll never be convinced that plans didn't change course drastically part way through development.
On a more pleasant note, my question about the Garlean radio music was answered - we're getting it as an orchestrion roll in 6.1!
First of all, this is a nice thing about the Orchestration Roll. Congratz, and a nice accomplishment to have a question answered! Thank you.I don't think that it makes much sense since Venat was possessed of information that would have helped the Ancients avert such a hypothetical fate and it would have occurred so far in the distant future that I'm not entirely certain why it'd even be an issue given that the Sundering also resulted in the extinction of the Ancients. Except through genocide rather than free choice.
If nothing else, Yoshi-P conceded that Venat, much like Hermes, abused her power to get the result that she desired. He also pretty much acknowledged the controversy surrounding her character and hard confirmed her permanent death. Let's hope it sticks, eh?
Apparently the story was still being written very close to the deadline and we had a delay as well so I suppose I'll never be convinced that plans didn't change course drastically part way through development.
On a more pleasant note, my question about the Garlean radio music was answered - we're getting it as an orchestrion roll in 6.1!
And further, indeed, we may dislike or like, agree or disagree - Necessary to point, as well, that Yoshida made also a very clear point she "remains" (metaphorically, of course, as her being and soul are gone) with the Warrior of Light, by means of the Blessing of Light, that is "forever" to which Naoki paraphrased: "I'd like to think the Blessing of Light stays forever like she said: 'my love will be with you forever, my dearest children'".





Well no, it didn't. It confirmed it could be if they continued on that path. Not "regardless of the outcome" (e.g. they were given the actual reasons behind her concerns.)
I agree partly. I don't think this was the best Q&A ever. The main comfort for me is they did the exact opposite of trying to paint Venat as a saint through comparing her to SHB Emet... but some of those answers are head-scratchers, to put it mildly.
It is a shame that Koji appears to have moved on to 16 and that Oda wasn't really present for this, as I wonder whether he'd agree with some of these questions or go "Hmmm... let's come back to that one!"
I'm on the same boat. Still very much on the fence about it. Need to see 6.1+ plans in more detail and what comes in Panda and elsewhere.
Last edited by Lauront; 02-20-2022 at 12:36 AM.
When the game's story becomes self-aware:
I understand your appreciation towards the Ancients as a whole, I truly do. And I also do get that due the nature of what happened in 6.0 patch, it could be not satisfying when we nurture affection for portions of the story and we don't see it fully rewarded in a way we felt a total sense accomplishment or a good, gratifying, ending (and I think early yesterday, before the LL, there was even an interview with Ishikawa pointing that - you'll naturally end up displeasing someone during a closing chapter). Speculation if would they find clarification of their ways further down, if "a" told, if "b" stood quiet, if "x" happened, if "y" didn't, if "z" did, etc... I'll just agree to disagree. This stance I basically hold more strict.
I wish the game had options, for example like in Witcher III where you have like a multitude of endings and you can select what better pleases - curiously, that was also part of the aforementioned interview (Ishikawa, alongside Yoshida) yesterday, but it was also said it's complicated to process everything, even though they would like to have, of course.





I don't think it comes down to strictness. There is simply nothing in their answer addressing that scenario as things stand and I think it is relevant to be able to offer the party you're attempting to convince more than just mere musings about suffering.I understand your appreciation towards the Ancients as a whole, I truly do. And I also do get that due the nature of what happened in 6.0 patch, it could be not satisfying when we nurture affection for portions of the story and we don't see it fully rewarded in a way we felt a total sense accomplishment or a good, gratifying, ending (and I think early yesterday, before the LL, there was even an interview with Ishikawa pointing that - you'll naturally end up displeasing someone during a closing chapter). Speculation if would they find clarification of their ways further down, if "a" told, if "b" stood quiet, if "x" happened, if "y" didn't, if "z" did, etc... I'll just agree to disagree. This stance I basically hold more strict.
I agree on that front.I wish the game had options, for example like in Witcher III where you have like a multitude of endings and you can select what better pleases - curiously, that was also part of the aforementioned interview (Ishikawa, alongside Yoshida) yesterday, but it was also said it's complicated to process everything, even though they would like to have, of course.
Exactly. They were used to using debate and reaching consensus to arrive at decisions. The very structure of the Convocation was set up this way. Of course they're not entirely human beings, as they have some very different traits to us, but on this front I thought his argument fell short.Yeah, I wasn't sure what he was going on about with the comment on Ancients in general, here. Did he mean that taking measures like a little genociding and history-wiping here and there because humanity failed a test was something a single Ancient was just likely to do? Oh, those Ancients!
I mean, if anything, the other Ancients we do kind of know, in context of their world as it used to be, took important decisions as a group of fourteen, presumably diverse, representatives, who debated things, could agree or disagree and even had a dedicated mediator.
When the game's story becomes self-aware:
Oh, pardon if my wording wasn't correct or too clear (or if I misunderstood, again, sorry) - but the "strict" in that part was refering to myself.
Soon™
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