Quote Originally Posted by Lauront View Post
Well no, it didn't. It confirmed it could be if they continued on that path. Not "regardless of the outcome" (e.g. they were given the actual reasons behind her concerns.)
I understand your appreciation towards the Ancients as a whole, I truly do. And I also do get that due the nature of what happened in 6.0 patch, it could be not satisfying when we nurture affection for portions of the story and we don't see it fully rewarded in a way we felt a total sense accomplishment or a good, gratifying, ending (and I think early yesterday, before the LL, there was even an interview with Ishikawa pointing that - you'll naturally end up displeasing someone during a closing chapter). Speculation if would they find clarification of their ways further down, if "a" told, if "b" stood quiet, if "x" happened, if "y" didn't, if "z" did, etc... I'll just agree to disagree. This stance I basically hold more strict.

I wish the game had options, for example like in Witcher III where you have like a multitude of endings and you can select what better pleases - curiously, that was also part of the aforementioned interview (Ishikawa, alongside Yoshida) yesterday, but it was also said it's complicated to process everything, even though they would like to have, of course.