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  1. #2541
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by ItsUrBoi View Post
    You forgot to mention how DRK needs to push 3 off GCDs to mitigate ( Dark Mind OR Rampart / Shadow Wall + TBN + Oblation ) to mitigate. While the other's use 2 buttons usually combining their short CD mitigation and the 30% or 20%.
    Also the shield tank design is not bad, but what about more shields - rather than just one?
    Probably because shield mitigation sucks against multiple targets. I think the idea is that TBN is sort of like warrior's self heal button, but if that is the case you'd think they would have a defense cooldown that gives bonus defense plus a short duration percentage shield.

    Also going to mention DRK is my favorite tank in aesthetics, but feels like the worst tank to play right now even over gunbreaker, which has some interesting ping requirements.
    (5)

  2. #2542
    Player
    Xrison's Avatar
    Join Date
    Dec 2021
    Posts
    61
    Character
    Xrison Wyvernscale
    World
    Famfrit
    Main Class
    Dark Knight Lv 84
    Quote Originally Posted by Colt47 View Post
    Probably because shield mitigation sucks against multiple targets. I think the idea is that TBN is sort of like warrior's self heal button, but if that is the case you'd think they would have a defense cooldown that gives bonus defense plus a short duration percentage shield.

    Also going to mention DRK is my favorite tank in aesthetics, but feels like the worst tank to play right now even over gunbreaker, which has some interesting ping requirements.
    I pray for the day that it will be feasible for me to go back to maining DRK over GNB.
    (6)

  3. #2543
    Player
    NanoSquid's Avatar
    Join Date
    Sep 2015
    Posts
    4
    Character
    Nano Monano
    World
    Exodus
    Main Class
    Dark Knight Lv 90
    I really hope the job can be reworked to bring back its core identity. Personally, if I were in charge of design, I'd bring back Dark Arts but use it more like Eukrasia where it alters the effect of several abilities rather than just being a damage boost. For example:

    Dark Arts TBN could change it to a Mitigation + Heal ability
    Dark Arts Edge of Shadow could restore MP instead of spend it to extend darkside

    I'd also bring back Sole Surivor and blood price, and ditch the Diet Warrior abilities and gauge entirely - I hate juggling so many resources when I'm already trying to balance DPS, positioning, and mitigation. Make Darkside an MP-draining passive again, and make MP management the job identity again. This could even allow for new design like making Living Shadow work similar to Black Mage's Polyglot, say, where you could get the ability to use it if you maintained darkside without dropping for 30 seconds, or whatever. There's so much good design potential here and NONE of it is being pursued.


    EDIT:

    I went back and read the previous debate over TBN and I'll say this: I don't do savage stuff often, I play mostly the adventure foray stuff and lower level things for the pure fun of it. So let me say with no reservations that Dark Knight's problems have nothing to do with the math, damage, balance, etc - the job simply feels bad to play. This isn't purely subjective, either - there are simple realities of human psychology that mean that seeing every other short tank CD get better while TBN remains the same feels like it's getting worse. Being one of the only tanks with a type-specific damage mit CD feels annoying and unintuitive. Having your shield drop two seconds before you soak enough damage for the proc feels like you wasted it. Every single thing about Dark Knight feels like I'm barely keeping my head above water, when playing the same content as any other tank feels like a walk in the park. There is more to job design than numbers, and the lack of synergy between the different elements of Dark Knight's kit (apart from bits that are directly tied together arbitrarily like TBN and Edge/Flood) makes the entire experience feel like a chore rather than - I don't know, a game? Something which I do for fun? Call it a hunch.
    (8)
    Last edited by NanoSquid; 02-15-2022 at 06:51 AM.

  4. #2544
    Player
    baklava151's Avatar
    Join Date
    Aug 2021
    Posts
    278
    Character
    L'tanan Tyanu
    World
    Malboro
    Main Class
    Warrior Lv 82
    Can they just delete Living Shadow and make room for a more interesting ability
    (0)

  5. #2545
    Player
    The_User's Avatar
    Join Date
    Feb 2022
    Posts
    265
    Character
    The Tank
    World
    Gungnir
    Main Class
    Dark Knight Lv 63
    Would you like to have a hard hitting weaponskill finisher instead of Living Shadow?
    (0)

  6. #2546
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by The_User View Post
    Would you like to have a hard hitting weaponskill finisher instead of Living Shadow?
    Yes, scourge preferrably. It doesn't even have to be a dot, but a combo starter with Scourge (similar to confiteor), that only gets heavier after Blood Weapon ends would be amazing. Ending it with scourge with a meaty build up that includes power slash would also be great. imagine if we got (old)Delirium -> power slash -> Scourge and maybe an ultimate attack after
    (0)

  7. #2547
    Player
    baklava151's Avatar
    Join Date
    Aug 2021
    Posts
    278
    Character
    L'tanan Tyanu
    World
    Malboro
    Main Class
    Warrior Lv 82
    Quote Originally Posted by The_User View Post
    Would you like to have a hard hitting weaponskill finisher instead of Living Shadow?
    Don't know what I'd replace it with but unless they change it to make it more interactive, I'd rather they just get rid of it. I'd also rather they don't try to make it more interactive given previous pet jank plus I'd rather that not be one of DRK's gimmicks
    (0)

  8. #2548
    Player
    The_User's Avatar
    Join Date
    Feb 2022
    Posts
    265
    Character
    The Tank
    World
    Gungnir
    Main Class
    Dark Knight Lv 63
    Would you like a move like this?




    but with a big dark wave instead of a phoenix


    or maybe like this?

    (0)
    Last edited by The_User; 02-18-2022 at 02:14 AM.

  9. #2549
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    The Aesthetics the class has already work fine and having big super flashy finishers like genshin impact doesn't sound like a good idea given we already had that one problem with red mages. DRK just has too many cooldown abilities since it still needs to dedicate space to its role. Tanks still have more space for dps skills than the healers though. Healers have a LOT of role specific skills that don't involve damage while tanks have their mitigation skills and support skills they need to have space for.

    But I mean, it's clear DRK hasn't had anything major done to it likely because they had to move people to work on reaper, sage, and summoner. It's got all sorts of weird inconsistencies in the leveling and the skills it has.
    (0)
    Last edited by Colt47; 02-19-2022 at 07:07 AM.

  10. #2550
    Player
    The_User's Avatar
    Join Date
    Feb 2022
    Posts
    265
    Character
    The Tank
    World
    Gungnir
    Main Class
    Dark Knight Lv 63
    What's wrong with a horizon slash that release a wave of darkness?
    (0)

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