Ok but at least it won't KILL the Dark Knight, which is harsh.
Ok but at least it won't KILL the Dark Knight, which is harsh.
A harsh thing no other tank has to deal with. Only DRK. And it serves what purpose exactly? What does such an obnoxious system add to the game other than people being at each other's throats?
They've done an effort to remove synergies between jobs and also elements that required help from other party members, like Berserk's pacification. I don't know why Living Dead still requires intervention from others.
Naoki Yoshida:
Source: http://forum.square-enix.com/ffxiv/threads/113554 at 1:14:22...Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
Yes, but the purposed change is so minor that's more of an insult than anything else. If the devs are going to actually change LD, why not make it on par with the other tank invulns instead of keeping a penalty no other tank has to deal with?
The whole balancing factor is supposed to be their duration. Holmgang is actually better than Hallowed Ground despite what Yoshida says because you'll get multiple uses in a single fight. Case in point, P4Sp1, you can invuln every buster with a Warrior. This isn't possible with a PLD/GNB comp due to their invulns being on such long CDs. Living Dead technically functions the same way but has an enormous drawback that never made sense. Therefore, people don't want to use it, especially in dungeons or PF where you have no idea if the healers will actually heal you.
Making them all Hallowed Ground would be a little boring. At that point there is no flavor.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
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