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  1. #1
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Ok but at least it won't KILL the Dark Knight, which is harsh.
    (0)

  2. #2
    Player
    Sicno's Avatar
    Join Date
    Oct 2014
    Location
    Limsa Lominsa
    Posts
    654
    Character
    Sandra Dalvia
    World
    Adamantoise
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Jonnycbad View Post
    Ok but at least it won't KILL the Dark Knight, which is harsh.
    A harsh thing no other tank has to deal with. Only DRK. And it serves what purpose exactly? What does such an obnoxious system add to the game other than people being at each other's throats?

    They've done an effort to remove synergies between jobs and also elements that required help from other party members, like Berserk's pacification. I don't know why Living Dead still requires intervention from others.
    (2)
    Naoki Yoshida:
    ...Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
    Source: http://forum.square-enix.com/ffxiv/threads/113554 at 1:14:22

  3. #3
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,644
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Jonnycbad View Post
    Ok but at least it won't KILL the Dark Knight, which is harsh.
    Yes, but the purposed change is so minor that's more of an insult than anything else. If the devs are going to actually change LD, why not make it on par with the other tank invulns instead of keeping a penalty no other tank has to deal with?

    Quote Originally Posted by Stormfur View Post
    I've never understood why Paladin has an invuln that doesn't touch their health but the others do (or at least Warrior is rooted in place) Paladin's Hallowed Ground sacrifices nothing -- not movement, not health, nothing. Why can't they all be that way?
    The whole balancing factor is supposed to be their duration. Holmgang is actually better than Hallowed Ground despite what Yoshida says because you'll get multiple uses in a single fight. Case in point, P4Sp1, you can invuln every buster with a Warrior. This isn't possible with a PLD/GNB comp due to their invulns being on such long CDs. Living Dead technically functions the same way but has an enormous drawback that never made sense. Therefore, people don't want to use it, especially in dungeons or PF where you have no idea if the healers will actually heal you.

    Making them all Hallowed Ground would be a little boring. At that point there is no flavor.
    (1)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."