Quote Originally Posted by ForteNightshade View Post
While that would help, I'd much prefer they just scrap the healing requirement altogether. Dark Knight shouldn't be the only tank whose invuln has a massive drawback. It's silly when Holmgang exists and is simply better in every conceivable way. Even Superbolide is better despite the minute longer duration.

My preferred change is making Living Dead freeze your HP upon activation for ten seconds. You can neither be healed nor take damage. So if you pressed it at say, 23%, you will stay at 23% for ten seconds. It's simple, clean and finally puts Living Dead on the same scale as all the other invulns.
Why does it need to change and what does this really achieve? A healer still needs to do their job at some point. Maybe a tank shouldn't be pulling too much. One or both need to realize when the DPS just can't keep up with wall to wall.

Sigh...

You're still on about this tripe? Direct Hit is completely negligible. It has absolutely zero bearing on whether you can heal Living Dead. How much of your actual kit did you use? Because Sage having to heal LD means they dump a massive portion of their resources into one ability. So much in fact it's often better mitigation if LD hadn't been used whatsoever since abilities like Kera and Ixo mitigation effects are entirely wasted whereas they wouldn't be with regular CDs.
I'll be on about it as long as people fail to read what I'm actually saying. You say it has no bearing on whether you can heal living dead, I say it's a reason it has to be used in the first place, but I'm not going to repeat all that here, especially with more childish insults being thrown around (it's sad that's all you have).

As far as the sage question goes, I can't offer an answer as I wasn't the one healing. It's not like we had to take a break or were caught lacking anything. We were in Dead Ends and I popped LD on the second pull and things proceeded smoothly through to the boss.