Quote Originally Posted by kaynide View Post
There is a difference in, say, a Samurai at base level 50 (where the focus is getting 3 Sen) and one that can gain Kenki much faster and use Meikyo Shusui 2 or 3 times interwoven with their Sen abilities. Just as an example.

It's not that you don't get anything post 50, it would be that you can use your abilities more often have less "waiting for stuff to recharge".
Wouldn't the complaint then be that it feels bad to build up your resource slowly and you should have full resource growth from the start? Same argument can be said for charges, it ruins the flow having less charges, give us them all.

Plus, getting everything at 50 and barely anything after would just feel bad. You wouldn't have a sense of character growth and progression as you level, it would just be a step towards, yay, I can finally grow my gauge quicker rather than, I need to level and look forward to being able to use Ogi Namikiri, staying on the SAM theme here.

Rather than having something to look forward to, levelling would just be a slog, a chore you had to do, but by giving mini incentives along the way, once you hit them, you now have a chance to play with a new tool before you get the next one.