I like where you are going with this, though I don't agree with the day long penalty for leaving. Sometimes things happen or the party is simply too far gone to help.I hope they make Cast/Prae trust instances, then rework MSQ to be any/all bottlenecks for MSQ progression. It should include particularly unpopular dungeons, trials and alliance raids that are required for progression. Stuff like Shinryu, stuff like Crystal Tower, stuff like the end-cap dungeons (the level 60, 70, 80, 90 final dungeons).
There's no reason the roulettes can't overlap, even though that might mean getting the same exact thing twice in one day (eg. Shinryu for Trial, and again for MSQ).
Moreover, if they go this route, I think it should be a one time thing- if you abandon it, you just forfeit MSQ for the day entirely.
That's true- there should be some way to discourage leaving..but maybe it's 3 strikes in a week, or something.
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