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  1. #11
    Player
    MidnightEquinox's Avatar
    Join Date
    Feb 2022
    Posts
    115
    Character
    Nitka Avira
    World
    Louisoix
    Main Class
    Ninja Lv 60
    MSQ Roulette hasn't really been an issue on Louisoux, either.

    PvP Roulette is not meant to be serious. Most people there are for XP. Adding a ranked roulette for Frontline is likely what you want.

    The raid situation seems questionable, yeah. That's why in some games, your gear is locked once you enter, but otherwise it also seems the harder raids should also give better rewards so people are happy to see them.
    (0)

  2. #12
    Player
    IckeDerTyp's Avatar
    Join Date
    Aug 2013
    Posts
    511
    Character
    Rhea Seren
    World
    Twintania
    Main Class
    Gunbreaker Lv 92
    Quote Originally Posted by StarkeRegulus View Post
    And people only steal because they think they can get away with it, your point?

    You take away the need for stealing and anyone that is not a kleptomaniac will stop stealing, same logic you take away people's motivation to do something that is "wrong" and they'll stop doing it. Encouraging and "getting used to it" is most certainly not the way to fix something.
    Does it need fixing? It's clearly what people want , or they wouldn't do it!

    Also, the need to steal isn't really comparable to a video games random dungeon roulette, no?

    Am also sure some people would still steal even of they already had everything!

    Is just how we are, isn't it? ^^
    (0)

  3. #13
    Player
    StarkeRegulus's Avatar
    Join Date
    Feb 2022
    Posts
    23
    Character
    Starke Regulus
    World
    Zodiark
    Main Class
    Reaper Lv 90
    Quote Originally Posted by kaynide View Post
    MSQ is a rather notorious problem that honestly should be reworked into a trust instance w/ the Scions.

    Something I often say here: I wish the next expansion would be a TLC, with some new zones interconnecting existing ones or build off of existing ones with a focus on just fixing back-burner issues like this, trust/squadron issues, the jumping physics engine, viera/hrothgar hats…etc etc.

    Just use 1 expansion to handle and future proof a little, and it could go a long way.
    Agreed. It should also be either solo'able at this point or like you pointed out, a trust instance. I keep hearing RP players saying how hard it breaks immersion to be "The warrior of light! Well, you and the 7 guys next to you..." to begin with.

    Quote Originally Posted by IckeDerTyp View Post
    Does it need fixing? It's clearly what people want , or they wouldn't do it!

    Also, the need to steal isn't really comparable to a video games random dungeon roulette, no?

    Am also sure some people would still steal even of they already had everything!

    Is just how we are, isn't it? ^^
    I'm gonna try to explain this a bit more simpler this time.

    Q: Does it need fixing? It's clearly what people want , or they wouldn't do it!
    A: No, it's not. If it wasn't a problem, people wouldn't be leaving. I honestly don't know how you messed this much up.

    Q: Also, the need to steal isn't really comparable to a video games random dungeon roulette, no?
    A: It's called a metaphorical analogy, it was used to explain that people only do such actions because there is a need for them. If there was no need to leave, they wouldn't leave, if there wasn't a need to steal, they wouldn't steal. See the similarities? That's an analogy.

    Q: Am also sure some people would still steal even of they already had everything!
    A: Right, and those are called kleptomaniacs, like I mentioned just in case someone decided to be pedantic about it.

    Q: Is just how we are, isn't it? ^^
    A: No, it really is not.
    (1)
    Last edited by StarkeRegulus; 02-15-2022 at 06:44 PM.

  4. #14
    Player
    Nyxn607's Avatar
    Join Date
    Dec 2016
    Location
    Limsa Lominsa
    Posts
    269
    Character
    Hypnotic Noodle
    World
    Coeurl
    Main Class
    Dancer Lv 83
    The only roulette that is an issue is MSQ. Castrum is not worth doing (in roulette anyway), never has been since the story of ARR required it. Prae is only preferred because it gives close to a full level of xp, which makes the movie time more bearable.

    In my opinion, MSQ roulette needs more options added, or just get rid of it entirely and add the xp difference across the other roulettes.

    If they add more options to the MSQ roulette, I would like to see all of the MSQ required trials/raids to be included across all expansions.
    (0)
    "If you walk through life thinking you are not needed, remember that there is always someone that is counting on you." -CP

  5. #15
    Player
    sharknado's Avatar
    Join Date
    Aug 2021
    Posts
    353
    Character
    Sharknado Shortcake
    World
    Alpha
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Nyxn607 View Post
    In my opinion, MSQ roulette needs more options added, or just get rid of it entirely and add the xp difference across the other roulettes.

    If they add more options to the MSQ roulette, I would like to see all of the MSQ required trials/raids to be included across all expansions.

    I would say Prae and Centri should be reworked with non-blocking dialogue/events (This is Thancred style) then any instance for given roulette type should in end give same exp. This also includes Leveling and capstone dungeon roulettes so that so leveling alt jobs use roulette and not manually queue into highest level instances.

    As for MSQ Roulette - it could have Westwind, Centri, Prae and Crystal Tower alliance raids - with also slight updates to also work as sort of a tutorial/learning place for sprouts first seeing Alliance raid (and things like group splits). Subsequen expansions don't have that "short" nor "easy" instances so that could stay in corresponding roulettes.
    (0)

  6. #16
    Player
    Starshower's Avatar
    Join Date
    Aug 2020
    Posts
    384
    Character
    Ares Stardust
    World
    Behemoth
    Main Class
    Gunbreaker Lv 90
    I also think the MSQ roulette is problematic (the others are fine imo). Mostly because people feel forced to do it when levelling since the xp bonus from praetorium is so huge (a whole level). That's why they quit castrum. I've put all my jobs to 90 already, but when I was doing that roulette and got castrum I had a heavy feeling in my stomach, I knew that would be a wasted roulette because the xp is so low. I didn't want to be there. And I quit every time. I'm sorry, but that felt like suffering to me, I gladly took the 30 mins penalty.


    Yoshi-p already said that they are reworking castrum, praetorium, and cape westwind. Possibly next patch? I think it needs to be a solo duty with trusts, or a normal lv 50 dungeon (short, 3 bosses) and I think the roulette should be deleted and the xp you'd gain from it should be redistributed into the other roulettes. This is in my opinion the worst content in the game, made even worse that people feel forced to do it. If they remove it the game will be better for everyone, the new players and the people farming xp for other jobs.
    (0)

  7. #17
    Player
    Juun's Avatar
    Join Date
    Jul 2021
    Posts
    310
    Character
    Aimi Yume
    World
    Leviathan
    Main Class
    Dragoon Lv 90
    Prae is popular right now cause its better exp vs investment. Castrum will be popular again once more people are capped and run it for tomes only.
    (0)

  8. #18
    Player
    Breakbeat's Avatar
    Join Date
    Jul 2021
    Location
    Los Angeles, CA
    Posts
    477
    Character
    Billy Shears
    World
    Goblin
    Main Class
    Summoner Lv 90
    Quote Originally Posted by StarkeRegulus View Post
    People are leaving Castrum in mass as soon as they realize it's not Praetorium. Most of my runs (and I usually run with 1 or 2 sprouts from my FC for a 20% mentor bonus meaning 3 people are guaranteed to stay) end up with 2~4 players leaving right away as soon as the duty starts and a few more going AFK during the duty. This might be even worse as a solo queue.
    I run MSQ roulette every day on two characters. So, that's sixty-ish runs a month.

    For whatever reason, over the past month or so, I've been getting Castrum nearly every run. I literally think I ran Prae less than ten times in all of January, which would give me fifty-ish Castrum runs in that same time span.

    Out of those fifty runs, I've seen people leave a third of them, -ish. I don't keep a chart or log, but people leaving is definitely less common than everyone staying.

    When people do leave... we just start anyway? I, or someone, usually just pulls a small amount of trash and we move forward slowly until new players get pulled in, which I've never seen take more than a minute or two. Usually people are still shutting off those first two searchlights when our group gets re-populated.

    So, IMVHO, the whole "travesty" of people leaving Castrum in droves is fairly nonsense. It doesn't happen enough to be an issue, and when it does happen, it takes a pittance of time to fill empty spots.

    #Socialmediahype over non-issues, that's all it is. That and confirmation bias; people know it happens so when it happens to them, they over-exaggerate the issue to be "part of the group" that is very vocal about Castrum quitters. See: real life and just about all of our social issues right now. Confirmation-bias-laden hype with no real facts or figures to back it up.

    Gimme a link to the single person who has kept a chart of their last 100 Castrum runs, with data on how many people left per run, and the amount of time lost to this issue. Do that and I will eat all these words. I'm confident I won't be eating today, though, because there is no such list. No one wants to make one because it would destroy the idea that Castrum quitters are horribly ruining the MSQ experience. If the chart says group quits happen every 4.34 runs, with an average time loss of 1:26, it kinda puts a nine-inch-nail in the coffin of the whole movement, yeah? Folks act like there's a fifteen minute delay in every Castrum run they zone into.

    /Shrug
    (5)
    "If you pay attention to the world, it's an amazing place. If you don't, it's whatever you think it is.” – Reggie Watts

  9. #19
    Player
    Mika_Zahard's Avatar
    Join Date
    Nov 2017
    Location
    Ul'dah
    Posts
    485
    Character
    Mika Zahard
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by TaleraRistain View Post
    It may be different by DC, but people leaving Castrum on Aether isn't really an issue. The party fills back up again in no time even if everyone but 1 or 2 people leave. There are enough who run with what they get that balance out those who leave so the roulette isn't affected that much.
    Wrong. People DO leave on all DCs. i play in all 3 NA DCs and i've seen people leaving. Its a matter of who wants to take the bullet. If one person leaves, its very very likely others will follow suit.
    (0)

  10. #20
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Quote Originally Posted by TaleraRistain View Post
    I'm leveling again now but I run the roulette daily for easy tomes at max level and have done for months now and it's just not a problem on Aether.
    Not as common a problem. It still happens often on Aether, in fact just the other day it was me on WHM and a WAR by the time the first pull(everything that gets pulled when the first two search lights are dealt with) was being done. WAR left right after we killed that stuff. I just left instead of refilling and got Prae instead, but normally I would stick around for the whole thing because it's a roulette and you get what you get. Unless SE changes it so that you can only run the roulettes once a day, and then not even queue for them again that day, then it will keep happening. And I don't ever see SE doing that to the roulettes
    (0)

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