It would be simplest if you went back and properly watched the lecture that you yourself linked for us. You're actually arguing against Sanderson's points, which he does an excellent job of explaining.
As a quick summary for those who haven't seen it, the audience needs to understand what the problem is, what the rules and restrictions are around solving it, and then the solution. You can solve problems with magic, but the audience needs to understand what the conditions are around its use for it to be a satisfying solution.
Deus Ex Machina sidesteps the primary conflict. If the story is 'I am hungry,' and the solution is 'I go to the nearby shop and buy some food', then there's never really was a conflict to begin with. I've introduced a plot element that trivializes the problem. But if I also add in the restrictions that 'I left my money at home and my phone is out of batteries,' now we have something to write a story around.
Sanderson argues that the misstep with Pelennor Fields was that there was no constraints around the ghosts' arrival. The instant that Aragorn recruited the ghosts earlier in the story, the good guys had a more powerful army. The ghosts could have showed up at the very start of the fight, killed all the bad guys, and then you wouldn't even have a battle to watch. Now if we added in the constraint that Aragorn needs to first perform a lengthy summoning ritual to bring them to the field during which time he needs to be protected, then you can create all sorts of dramatic tension around that. This leads into Sanderson's second principle in the lecture, that "Weaknesses are more interesting than powers."
You can absolutely have soft magic systems in which the magic remains mysterious. But you still need to outline what the limitations are of said magic as they apply to solving a particular problem. With the Ancients, creation magic is very much a soft system, and there's always a real danger of snapping your fingers to make your problems go away. Zodiark is very much an example of this. If there is no meaningful price to be paid or limitation attached to the wishes that He fulfills, then you're solving problems with Deus Ex Machina in the most literal sense. It's the cost imposed which actually makes the problem meaningful in the first place.
I think that if we're going to see more frequent demonstrations of Creation magic, we're also going to see a lot more restrictions introduced on its use.



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