
Originally Posted by
Gaethan_Tessula
1. (1.5*(310 * 6))+310 = 3100 = Six Glare III's under Ward, one thereafter.
2. (1.5*(310 * 4))+900 = 2760 = Four Glare III's under Ward, two Afflatus heals, Misery thereafter.
3. (1.5*(310 * 5))+900-310 = 2915 = Five Glare III's under Ward, one Afflatus heal, Misery thereafter, with one blood lily already stocked (the -310 is for the lost glare needed to get that lily).
So yes, if the DoT and the nuke work with Arcane Ward, it would be a DPS loss to heal under it. What's stopping using afflatus heals under Arcane Ward from being a DPS gain is Misery's normal DPS loss combined with Misery being exempt from Ward's doubling effect. Every doubled afflatus charges 600 potency, to a doubled Glare's 465, but the apparent 135 potency gain per afflatus is eaten up by the undoubled-Glare lost from actually having to cast Misery.
If Misery were DPS neutral innately (1240 potency), #2 is DPS neutral and #3 is a 155 potency gain per 90s.
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If Misery were doubled by ward, it could be a slight DPS gain in specific circumstances even at 900 potency.
1. 1.5*(310 * 6) = 2790 = Six Glare III's under Ward
2. (1.5*((310 * 4)+900))-310 = 2900 = Four Glare III's, one Afflatus heal, and Misery under Ward, with one blood lily already stocked (the -310 is for the lost glare needed to get that lily).
Not sure if Misery's instant-cast allowing it to be snuck into the Ward's window before it falls off changes the math here. Overcapping a lily makes using afflatus skills a loss again. Bringing in a readied Misery is still a loss, below three undoubled Glare III's and one doubled.
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If Misery is made innately DPS neutral and also doubles, it becomes a pretty big DPS boost. This is probably not desirable given that it would harshly punish WHM's who don't save afflatus heals for Ward. I would personally favor making Misery DPS neutral, and it still not doubling under Ward. There's a way to get a slight DPS gain that way, while still leaving room for afflatus heals to be used outside the Ward window.
PS: Ostensibly one would want to renew their DoT in this window for a DPS gain, but it shouldn't affect things being a gain or a loss, since every situation has a spare Glare III to convert to Dia. I also obviously haven't accounted for variations due to spell speed.