Spent some time doing more theorycrafting for WHM and ways to make it feel better, partially influenced by the recent healer redesign videos on the other thread. Clearly I have no chill lol. Link's here if anyone's morbidly curious: https://docs.google.com/spreadsheets...it?usp=sharing

Took a few ideas from Sarixis' content, but with my own spin on them while also taking inspiration from Black Mage and also Aerith in FF7 Remake. These were the goals I had in mind:
- Keep White Mage as the GCD healer and with low APM. This makes the job strategic, but not overwhelming to casuals like AST and easy for people who may have more limited mobility in their hands
- Allow it to feel easy and safe to play in casual content even if you're not optimizing with heavier healing, and Cure now has some niche value.
- Introduce Lilies early and increase the amount of tools WHM has access to early in a similar fashion to how MNK and SMN were handled at low levels.
- Keep button bloat to a minimum by consolidating current actions.

I ended up killing a handful of current tools in exchange for combining effects on new actions to not only reduce button bloat, but also create more flexibility in your tools and how you use them. For example, Asylum is gone, but the new Arcane Ward, inspired by Aerith, makes your spells go off twice while you stand in it, with the second cast having 50% potency, but cost no additional resources. So casting an Afflatus Rapture or Solace basically increases the healing by 50% and nourishes the blood lily twice. You get DPS gains and also much stronger healing. It's definitely not a band-aid fix with the amount of new stuff (nor do I have any faith something like this would happen), but just thought I'd share because this is the kinda nonsense I do for fun sometimes.