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  1. #31
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,209
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by RinaShinomiya View Post
    Again you keep arguing with an unchanged system. Ofc Lilies would be made DPS neutral if there was such radical change in usage.
    Using lilies during downtime exclusively is a awful system and it has no excuse to keep being that way.
    No offense to you, I get a bit wordy at times so lemme break down what I've been saying down a bit since I think my meaning has been lost.

    1. GCD DPS Neutral lilies are good.

    2. GCD DPS Neutral lilies that starts at 3 charges are good, but will most likely be thrown away for Misery since healing isn't required at all times.

    3. GCD DPS Neutral lilies that starts at 3 charges that cannot be thrown away out of combat to charge for Misery causes the same issue as SCH without Energy Drain with excess aetherflow happen to WHM in the opener. The risk-reward has been lowered, but it's basically becomes an optimization issue that lowers skill ceiling since there's less flexibility in how you want to spend excess healing power when healing isn't necessary. Now, you spend 3 lilies in your opener for Misery to catch more damage in raid buffs. In that case, you still throw away lilies in combat rather than outside of combat. The only difference that changed is the amount of DPS you gained, but the idea of gaining 3 charges of lilies to heal at the start of combat pretty much doesn't apply here.

    4. GCD DPS Neutral lilies at 3 charges that cannot be thrown away out of combat to charge for Misery makes dungeon experience worse. Optimization in raids work with GCD DPS Neutral lilies because you can optimize the HP/MP/DPS/GCD gains over a long course of a fight, but this sort of change doesn't address the issue of having a WAR tank being able to self heal themselves in a dungeon and you not needing to use your lilies during combat because your oGCDs healing can cover what the WAR cannot. Spending lilies in dungeons doesn't always save you HP or MP because you can just restore MP and HP out of combat while running to the next pull in a dungeon. It doesn't remove the issue of just ... throwing away lilies for the sake of getting Misery. That reduces optimization in my opinion. The skill floor has been completely flatlined with the skill ceiling in this case that there's barely any decision making when you're overgeared. To me, lowering optimization only stagnates the job.

    Summarizing 1 to 4: Using lilies during downtime exclusively is an awful system, but so is using lilies exclusively for the sake of activating Misery when healing is not required.
    (1)
    Last edited by AnotherPerson; 02-08-2022 at 07:38 PM. Reason: I'm dumb and cannot math again so I edited something I shouldn't have edited

  2. #32
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    I've mentioned it before, but as much as players love their big 900+ potency numbers, a simple change for lilies would be to make Afflatus heals drain aether from the nearest target within 25y in the form of 310 potency damage instead. This makes each Afflatus heal dps neutral. You aren't forced to hold them for downtime or raid buffs.

    Once you've drained Aether 3 times, the Blood Lily blooms which grants access to a 310 potency aoe with no fall off that also heals all allies within 25y for 1000 heal potency. This will cost 3 charges, but you can hold up to 5 for some flexibility. This would fix the current issues with Misery, while keeping in line with the Blood Lily identity and giving WHM a much needed big heal for the toolkit.

    Additionally we should get 1-2 more Afflatus heals to keep up with other healers.
    (1)

  3. #33
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,113
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Liam_Harper View Post
    I've mentioned it before, but as much as players love their big 900+ potency numbers, a simple change for lilies would be to make Afflatus heals drain aether from the nearest target within 25y in the form of 310 potency damage instead. This makes each Afflatus heal dps neutral. You aren't forced to hold them for downtime or raid buffs.

    Once you've drained Aether 3 times, the Blood Lily blooms which grants access to a 310 potency aoe with no fall off that also heals all allies within 25y for 1000 heal potency. This will cost 3 charges, but you can hold up to 5 for some flexibility. This would fix the current issues with Misery, while keeping in line with the Blood Lily identity and giving WHM a much needed big heal for the toolkit.

    Additionally we should get 1-2 more Afflatus heals to keep up with other healers.
    There is this video of suggested WHM changes. In order to make GCD healing less punishing, the guy gave WHM a very interesting ability called Sacrosanctity, an OGCD skill that applies a three charge debuff to the target. Each GCD heal the WHM casts, including lillies, caused a charge to detonate dealing 200 potency damage.

    The idea was to make GCD healing less punishing while giving WHM its own spin on damage. I thought it was an amazing skill idea.
    (7)

  4. #34
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    I randomly just thought this while waiting on queue...

    -Thin Air was gutted and our gcd heals are more expensive than AST's
    -Freecure still exists
    -A lv 85 trait boosts Cure I's heal

    *puts on tinfoil hat*

    the devs expect/want us to use Cure I as the default heal, with Cure II being the emergency heal, and lilies the emergency emergency heals...
    (3)
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  5. #35
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Allegor View Post
    I randomly just thought this while waiting on queue...

    -Thin Air was gutted and our gcd heals are more expensive than AST's
    -Freecure still exists
    -A lv 85 trait boosts Cure I's heal

    *puts on tinfoil hat*

    the devs expect/want us to use Cure I as the default heal, with Cure II being the emergency heal, and lilies the emergency emergency heals...
    I can believe it and it sickens me so I will reject your reality and substitute my own where the Devs were just drunk when they went over Healer adjustments for EW.
    (7)

  6. #36
    Player
    RinaShinomiya's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    308
    Character
    Catherine Shinomiya
    World
    Lich
    Main Class
    Sage Lv 90
    Quote Originally Posted by Allegor View Post
    I randomly just thought this while waiting on queue...

    -Thin Air was gutted and our gcd heals are more expensive than AST's
    -Freecure still exists
    -A lv 85 trait boosts Cure I's heal

    *puts on tinfoil hat*

    the devs expect/want us to use Cure I as the default heal, with Cure II being the emergency heal, and lilies the emergency emergency heals...
    I don't think that's a conspiracy, that's exactly why in a different thread i said i wanna see how the devs play healers because it smells to me like they're playing this role like complete airheads and design it around that gameplay. Which also explains why they don't think too hard about healer DPS when designing DPS checks and just take Tank & DPS Numbers and bloat them up a little.

    But hey maybe now that they are done overhauling Crafters & Gatherers they'll take a serious look at healers again... *insert copingway here*
    (10)

  7. #37
    Player
    FoxCh40s's Avatar
    Join Date
    Feb 2020
    Posts
    332
    Character
    Source Eldion
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Rika007 View Post
    It took the dev team 8 years to rework Monk and Summoner, two jobs that the player bases requested full reworks on almost since day one. The dev team does listen. Some times they dig their heels in real hard on something, but if the player base gets loud enough they have always eventually relented. Reworks on certain jobs. Male Viera. Cast times on physical ranged. rDPS buffs and songs getting added back to Bard. The list goes on and on.

    Healers is a role they clearly are more careful about, and one they are definitely more resistant to changing. And in a way I understand their reasoning. As a Bad healer 100% can ruin the experience for other players more so then any other role. That being said, there is only so long they can keep ignoring it, and the feedback is getting louder then ever before.
    Nice copium there. They really aren't going to rework healers, plain and simple; they aren't going to adjust White Mage with ideas that make sense and are intuitive. The sooner you get over that, the better you will feel, trust me.
    (5)

  8. #38
    Player
    MiaShino's Avatar
    Join Date
    Jun 2021
    Posts
    509
    Character
    Mia Shino
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Rika007 View Post
    Healers is a role they clearly are more careful about, and one they are definitely more resistant to changing. And in a way I understand their reasoning. As a Bad healer 100% can ruin the experience for other players more so then any other role.
    Ohhhhhhh I will have to disagree. Please allow this Mia to introduce you to my friend! Little Timmy the tank engine. We like to call him bayblade mc spins and he specializes in handing out tankbusters for the whole team. He never picks up any ads for he knows not even what they be. Separation tethers? That is a wipe! We go dead now.
    (9)

  9. #39
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Spent some time doing more theorycrafting for WHM and ways to make it feel better, partially influenced by the recent healer redesign videos on the other thread. Clearly I have no chill lol. Link's here if anyone's morbidly curious: https://docs.google.com/spreadsheets...it?usp=sharing

    Took a few ideas from Sarixis' content, but with my own spin on them while also taking inspiration from Black Mage and also Aerith in FF7 Remake. These were the goals I had in mind:
    - Keep White Mage as the GCD healer and with low APM. This makes the job strategic, but not overwhelming to casuals like AST and easy for people who may have more limited mobility in their hands
    - Allow it to feel easy and safe to play in casual content even if you're not optimizing with heavier healing, and Cure now has some niche value.
    - Introduce Lilies early and increase the amount of tools WHM has access to early in a similar fashion to how MNK and SMN were handled at low levels.
    - Keep button bloat to a minimum by consolidating current actions.

    I ended up killing a handful of current tools in exchange for combining effects on new actions to not only reduce button bloat, but also create more flexibility in your tools and how you use them. For example, Asylum is gone, but the new Arcane Ward, inspired by Aerith, makes your spells go off twice while you stand in it, with the second cast having 50% potency, but cost no additional resources. So casting an Afflatus Rapture or Solace basically increases the healing by 50% and nourishes the blood lily twice. You get DPS gains and also much stronger healing. It's definitely not a band-aid fix with the amount of new stuff (nor do I have any faith something like this would happen), but just thought I'd share because this is the kinda nonsense I do for fun sometimes.
    (4)

  10. #40
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,226
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Definitely a fan of Water replacing Fluid Aura as an instant cast spell for mobility and/or saving MP.

    So Arcane Ward's sort of the WHM counterpart to BLM's Ley Lines and covers Presence of Mind/Asylum/Plenary Indulgence, right? Even with the two charges, wouldn't we end up trying to use it solely for dps, and make having to heal with it feel even more of a dps loss? I get that it charging the blood lily twice somewhat makes up for that, but I'd prefer to just use it for spamming Glare, especially if the blood lily was at 2/3 bloom
    (0)

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