No offense to you, I get a bit wordy at times so lemme break down what I've been saying down a bit since I think my meaning has been lost.
1. GCD DPS Neutral lilies are good.
2. GCD DPS Neutral lilies that starts at 3 charges are good, but will most likely be thrown away for Misery since healing isn't required at all times.
3. GCD DPS Neutral lilies that starts at 3 charges that cannot be thrown away out of combat to charge for Misery causes the same issue as SCH without Energy Drain with excess aetherflow happen to WHM in the opener. The risk-reward has been lowered, but it's basically becomes an optimization issue that lowers skill ceiling since there's less flexibility in how you want to spend excess healing power when healing isn't necessary. Now, you spend 3 lilies in your opener for Misery to catch more damage in raid buffs. In that case, you still throw away lilies in combat rather than outside of combat. The only difference that changed is the amount of DPS you gained, but the idea of gaining 3 charges of lilies to heal at the start of combat pretty much doesn't apply here.
4. GCD DPS Neutral lilies at 3 charges that cannot be thrown away out of combat to charge for Misery makes dungeon experience worse. Optimization in raids work with GCD DPS Neutral lilies because you can optimize the HP/MP/DPS/GCD gains over a long course of a fight, but this sort of change doesn't address the issue of having a WAR tank being able to self heal themselves in a dungeon and you not needing to use your lilies during combat because your oGCDs healing can cover what the WAR cannot. Spending lilies in dungeons doesn't always save you HP or MP because you can just restore MP and HP out of combat while running to the next pull in a dungeon. It doesn't remove the issue of just ... throwing away lilies for the sake of getting Misery. That reduces optimization in my opinion. The skill floor has been completely flatlined with the skill ceiling in this case that there's barely any decision making when you're overgeared. To me, lowering optimization only stagnates the job.
Summarizing 1 to 4: Using lilies during downtime exclusively is an awful system, but so is using lilies exclusively for the sake of activating Misery when healing is not required.



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