Ummm, It might need more shield to withstand a double tank buster and some super hard tank buster. Also if you got inflicted by a dot or vulnerable debuff too your shield would get shred much faster.
Ummm, It might need more shield to withstand a double tank buster and some super hard tank buster. Also if you got inflicted by a dot or vulnerable debuff too your shield would get shred much faster.



That's the purpose of not being able to reduced to 0 HP with walking dead, I was thinking of multiple methods of having better sustain through out, such as single target attacks being bumped up to 1.2k cure potency and aoe 200 cure potency, but I'm not sure if they would implement something like that.
I was also originally thinking of 75% shield, but by that point its almost just Hallowed ground with sustain, given that in 8s in raids the shield wouldn't likely pop anyway unless the TB is multi-hit.
in dungeons obviously the story is different, since the big pulls of mobs would likely eat through it, which is what the sustain is meant to negate, being reduced back down to none after the shield pops or the duration ends
Last edited by Zairava; 02-13-2022 at 07:35 PM. Reason: incomplete thought
"Your HP cannot go below 1, and you are shielded for 50% of your maximum HP."
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