Quote Originally Posted by RaZz0r View Post
Right I personally don't think so a least not from a dps standpoint.
Whit the way square makes raid bosses these days.
They are being made to be as melee friendly as possible.
Along with melee dps having attacks they can do from range.

Casters have plenty of instant cast spells or ways to make them instant cast.
To help with movement alongside dots and such.
Most melee and caster dps also has some kind of raid utility/support skill.
Be it damage increase or reduced damage taken.

So there is really no reason for BRDs MCHs and DNCs to be gimped damage wise.
Just cause they bring raid buffs and a high up time since most " pure " dps jobs.
Have high uptime and hell some of the " pure " dps bring more utility.
Then some supposedly ranged physical support dps. ( cough cough MCH )

Also can we please just ether have adaptable LBs.
Where if there are multiple engaged enemies it dose split aoe damage to all targets.
While if there is only one target it dose all the damage to a single target.
( it would work like this for all dps)
Or just remove the aoe LB and just make all the dps LBs single target.
Since the aoe one is dam near useless and is only really used when a melee lb is not available.
No, it hasn't been needed for a long time. Originally when modern MMORPGs were first starting to get going with EQ and WoW there was a quaternary in play as opposed to a trinity. That was when ranged "support" was a thing in the form of a crowd control specialist. In the original Everquest this was typically an enchanter who could lock down mobs, with pulls being intentionally designed so in order to win you'd have to lock down so many members of each group, keep them locked down, and fight the group in a specific order. This continued into WoW to an extent where certain classes would have spells like Polymorph (the sheep O' legend) to do the same thing, and you had specific classes able to lock down specific types of mobs. Depending on group content you could wind up doing different fights very differently depending on what CCs you had in the party.

At any way MMOs moved away from that and in over a decade now I guess I don't think there has been any real expectation of routinely using CC, never mind having a class built specifically to facilitate that. I do remember in very old school Molten Core playing as a mage and having my main job being to keep specific mobs polymorphed, more so than DPS (that and the almighty decurse spell needed to deal with certain boss mechanics). Today I think things are actually a lot easier in a lot of MMOs (even if I am slowing down) as people can more often tunnel vision, and typically just focus on rotation, a bit of movement, and whatever mechanics a boss might have in a certain phase.