Quote Originally Posted by Colt47 View Post
I mean, DRK is sort of like taking dragoon and adding tanking skills on it, then making the user glance at the MP bar to make sure they don't over extend. if they got rid of delirium and the MP usage, then changed blood weapon to make attacks drain hp from the enemy, DRK would likely be a lot more playable.
People really love the idea of slapping hp drain on BW to make it fit the name, but that's a horrible mechanic unless you also remove the MP / Blood gain from it. Otherwise it becomes a DPS ability that's tied to survival, which means you either use it on cooldown for DPS and might not have it when you need it for survival, or you save it for survival and your dps suffers.