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  1. #22
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Gruntler View Post
    [targeting a threshold of performance] is completely irrelevant to how this game is balanced and we really need to abandon this mentality.

    The data more likely to be used would be clear rates
    Then our balance is already perfectly sufficient. Every job can clear with little difficulty essential to its kit. Done.




    Because we only have damage output though, that's all we think about
    It's sure as hell not all I'm thinking about, except in the sense that utility is only as valuable as the average improvement to clear times (including whether you clear at all) it produces. If it does not increase your chances of clearing and/or reduce clear times, it has done nothing.

    The criteria in the post you're quoting already follows from consideration of spread, deviation, and outliers. But let's be clear here: an entire 10% of players is not going to be an outlier. As you go lower, moreover, the parses are that much less representative of their kits, as opposed to simply varied, and often short-lived, forms of mistake.

    And if you were balancing around damage, best practices for data collection would require that you look at spreads, standard deviations, exclude outliers, and look at what the experience is across all players. And you certainly would not only look at clear data and the intendent selection bias that forces. How does looking at clears tell you how difficult it was for a job to GET to a clear?!
    How does the phrase "to be clear" have anything to do with clears? That's literally the only the time that word appears in my post -- within that phrase. Where is this strawman coming from?
    (3)
    Last edited by Shurrikhan; 02-08-2022 at 07:14 AM.