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  1. #1
    Player
    Awkward's Avatar
    Join Date
    Mar 2019
    Posts
    35
    Character
    Vaettir Schwarzer
    World
    Adamantoise
    Main Class
    Warrior Lv 88
    Quote Originally Posted by Taranok View Post
    And all it took was removing the nerf on Xenoglossy and increasing the potency on practically everything (except Despair) across the board to fix it. It's quite interesting to see how they nerfed the class going into EW so massively and gave it the single largest buff I've seen since about 4.1 when Fire 4 became a 2.8s cast with 300 potency (from 3s/260 iirc, or was that multiple patches).

    They truly were fine with reaper. It was everyone else who was in an awful position.
    The disparity between the top and bottom now is so much worse than it was in 6.05, if reapers DPS put everything else in an awful position what does 6.08 BLM, MNK and SAM do lol? BLM is an astounding 500 rDPS ahead of its role now, and the gap is much, much larger in its pDPS. BLM is definitely the most egregiously overtuned job at the moment(to the point its DPS is so massive it's probably worth bringing 2 of them since their DPS probably outweighs the 1% buff) but monk and samurai aren't too far behind. Reaper is also now in a terrible spot, it has the worst raid buff of the melee and its personal dps is so far behind SAM and now even MNK which was already ahead of it that it's likely now the weakest melee aside from possibly ninja, so if they are fine with that than they are apparently fine with bad balance.
    (4)

  2. #2
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    808
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    I think that the bard/dancer are at a good level, on the other hand the machinist must take a massive buff, because currently nothing justifies his weak position.

    Same for the summoner/red mage who since the blm buff are outdps of 1200 on average or even more, it's too much, by correcting certain problems they create others because the melee are too strong, and the mage black is the only caster to have a very consistent balance.
    (2)

  3. #3
    Player
    Awkward's Avatar
    Join Date
    Mar 2019
    Posts
    35
    Character
    Vaettir Schwarzer
    World
    Adamantoise
    Main Class
    Warrior Lv 88
    The combat in this game at high levels(speed and so on) has gotten so unbearably stale and boring it's not even funny and the current balance AFTER this patch is the likely the worst it's ever been. I have no idea what the OP is on but those are some of worst takes I've seen since the Monk, BLM and Samurai buffs by the "balancing" team. Whoever is balancing this game clearly has no idea what raid buffs do and their interaction with burst windows. Right now and basically for years already if you're not taking Samurai and BLM in optimization runs you're griefing and this 'buff the samurai' meta is so old along with the homogenized after thought button presses of 3-5% damage up with varying cooldowns just to pad the "selfish" DPS jobs. In no fair game should BLM be doing 9% more DPS above their role counterparts regulating them to completely useless after prog when people shouldn't be dying anymore anyway. In no fair game should a job without a raid buff be doing more _raid dps_ than a job with one, in additional to doing an astounding 7-10% more personal dps and the fact this game centralizes and balances around TWO jobs and just tacks on lazy damage buffs to everything else so they can buff them in perpetuity is just boring and bland. Combine this with the dumbing down of everything and the combat is so bad at this point it's actively harming my enjoyment of the game.

    tl;dr nerf Samurai and BLM into the ground, give them a raid buff since you're already homogenizing everything anyway.
    (9)

  4. #4
    Player
    Zacheris's Avatar
    Join Date
    Nov 2013
    Posts
    13
    Character
    Kemono Friends
    World
    Adamantoise
    Main Class
    Sage Lv 90
    Quote Originally Posted by Awkward View Post
    In no fair game should a job without a raid buff be doing more _raid dps_ than a job with one, in additional to doing an astounding 7-10% more personal dps and the fact this game centralizes and balances around TWO jobs and just tacks on lazy damage buffs to everything else so they can buff them in perpetuity is just boring and bland.
    I wish more people understood the dynamics between rDPS and personal damage. While rDPS does help reflect a job's buff in their overall raid contribution, it does not reflect the contribution you gave to others with your own personal damage due to all buffs others use on you being subtracted in the rDPS metric. Take for example a dancer partnering either a Samurai or Reaper. It's well established through both calculations and real world data that Samurai contributes substantially more rDPS for the dancer than any other job due to their very high personal damage. This difference is invisible if you're solely examining a Reaper or Samurai's rDPS or aDPS totals, it can only be seen in comparisons between different party compositions of similar skill level and the various buff jobs' rDPS gains. Right now Samurai and Reaper appear to be similar in rDPS rankings, however, if you take a Reaper into a party instead of a Samurai, your jobs that rely on buffing others will suffer for it, leading to a lower overall party dps. Unfortunately it's a bit of a complex topic, and more casual players are very misinformed on how jobs compare to each other due to misleading graphs/metrics and simple games of telephone based on what they've heard from others. It's something beyond what most players concern themselves with, so the misconceptions are easy to have.
    (6)
    Last edited by Zacheris; 01-31-2022 at 02:07 PM.

  5. #5
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Xander_Diabolos View Post

    A few examples:
    Monk has 20% speed due to Greased Lightning III. Give them 40% attack/skill speed to make them do really fast weapon skills vs stronger ones. This would give a whole new feel to Monk. Going from 2 > 1.6 seconds to 2 > 1.2 would feel much faster and rewarding at the higher levels.
    Uuum..
    No MNK wouldn't be down to 1.2 GCD, MNK have around 2s GCD WITH GL not without like you're saying.

    MNK is already fast enough to the point double-weaving is problematic it doesn't need to be faster.
    For one this would ruin one of the openers.
    Tbh I think even single-weaving would begin to feel awkward and run a higher risk of clipping.

    What MNK needs imo isn't to be faster in terms of GCD MNK is already as fast as you can get basically and still have it be functional.
    What MNK needs is faster animations, the base combo animations are extremely outdated and don't look at all like how you'd imagine a fast Martial Artist.
    They look and feel slow and awkward.
    (4)

  6. #6
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Xander_Diabolos View Post
    Right now I feel if you do not play Reaper you aren't doing decent damage in comparison. Ranged makes sense to do a little less damage since you have a lot more freedom, but other melee shouldn't be this weak in comparison.

    Dragoon:
    Raiden Thrust > Vorpal Thrust > Heaven Thrust > Fang and Claw > Wheeling Thrust
    280 > 280 > 480 > 300 > 300 potency means an average 328 potency per weapon skill
    Don't forget about Lance Mastery I, the 5th combo is 400 potency.
    But also don't forget positional in the combos, something reaper doesn't have to worry about whatsoever.
    (1)

  7. #7
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,988
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Why are we comparing combo ppgcd for jobs with varying %oGCD damage... instead of just comparing their average ppm and their typical bonus damage given to the party -- or just their outright rDPS?
    (3)

  8. #8
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    523
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    There’s a reason there’s such a ranged DPS shortage. No one wants to play that role. The ranged tax needs to either be removed, or reduced.

    Melee DPS are fine. They’re all in a relatively good spot.
    (3)

  9. #9
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    871
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    Smn now needs a buff the most!..., and its rez is like "half" an utility

    (Smn loses so much MP during the fight, it can't handel rezs later into fights well; .. the phoenix healing is minimal, might as well be taken out.., only the damage buff schould considered full utility, but than other dps have more usfull utility and still outclass Smn dps by HUGE margins)
    (3)

  10. #10
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    523
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    There’s a reason there’s such a ranged DPS shortage. No one wants to play that role. The ranged tax needs to either be removed, or reduced.

    Melee DPS are fine. They’re all in a relatively good spot.
    (3)

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