Quote Originally Posted by Shurrikhan View Post
Now, to be clear, choosing to balance around a given percentile
is completely irrelevant to how this game is balanced and we really need to abandon this mentality. Jobs are not balanced specific to any percentile. FFLogs is not a balancing tool, never was, and never will be.

The data more likely to be used would be clear rates, relative difficulty to clear across multiple spectra, range of damage outputs across intended skill levels of player, and other metrics FFLogs either cannot measure with accuracy (because of rounding errors due to incomplete information) or does not have access to at all.

Because we only have damage output though, that's all we think about. But a game designer of a game where speedrunning is not something they design the game for would not design the game around what people do in speedruns, and while farms are not completely irrelevant, they're not nearly as relevant as the community would hope.

And if you were balancing around damage, best practices for data collection would require that you look at spreads, standard deviations, exclude outliers, and look at what the experience is across all players. And you certainly would not only look at clear data and the intendent selection bias that forces. How does looking at clears tell you how difficult it was for a job to GET to a clear?!

Anyone arguing for a single percentile is automatically wrong at the outset and doesn't grok data. And FFLogs might be the best data we have, but it's not nearly complete or accurate or valid enough for most of the arguments most players want to make in game balance conversations.