Page 4 of 4 FirstFirst ... 2 3 4
Results 31 to 40 of 43

Hybrid View

  1. #1
    Player
    AziraSyuren's Avatar
    Join Date
    Mar 2016
    Posts
    566
    Character
    Azira Syuren
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    I actually think they balance encounters around even lower than that. World first clears have parses that are gray by today's standards. Which makes sense, honestly.

    It's important to keep in mind that the average level of play is what encounters are expected to be cleared at. With that in mind, balance only truly matters insofar as it makes the game either too easy or too difficult, which is something that just does not happen at this point in time. There are other factors that the devs likely take into account, such as when imbalance causes elitist casuals to exclude jobs from PF, or when it makes people wonder why they bother playing a job they otherwise enjoy the gameplay and aesthetic of. But ultimately, this game has always been designed around clearing content, not competing at the highest levels. And designing around both is both incredibly difficult and not ideal unless you tune encounters so tightly that the two are more or less one and the same. And before you say that's a good thing, consider that even Ultimates aren't designed like this, and they take around five to ten times longer to prog than an entire Savage tier. Balancing around the highest of the high end would and has been shown to kill the game's raiding scene.

    That's why I think it's perfectly okay for jobs with mega-cursed optimizations to be too strong as long as the average level isn't that far ahead- to design around potential would literally damage the game. And I say this as someone who generally prefers playing the most damaging jobs and competing for the highest numbers.

    And I honestly think you'd have to take encounters completely out of the equation to think otherwise, which I think a lot of statistics-oriented players sometimes do.
    (0)

  2. #2
    Player
    Kazimere's Avatar
    Join Date
    Oct 2021
    Posts
    239
    Character
    Kazimere Never'gold
    World
    Leviathan
    Main Class
    Reaper Lv 100
    Quote Originally Posted by AziraSyuren View Post
    I actually think they balance encounters around even lower than that. World first clears have parses that are gray by today's standards. Which makes sense, honestly.

    It's important to keep in mind that the average level of play is what encounters are expected to be cleared at. With that in mind, balance only truly matters insofar as it makes the game either too easy or too difficult, which is something that just does not happen at this point in time. There are other factors that the devs likely take into account, such as when imbalance causes elitist casuals to exclude jobs from PF, or when it makes people wonder why they bother playing a job they otherwise enjoy the gameplay and aesthetic of. But ultimately, this game has always been designed around clearing content, not competing at the highest levels. And designing around both is both incredibly difficult and not ideal unless you tune encounters so tightly that the two are more or less one and the same. And before you say that's a good thing, consider that even Ultimates aren't designed like this, and they take around five to ten times longer to prog than an entire Savage tier. Balancing around the highest of the high end would and has been shown to kill the game's raiding scene.

    That's why I think it's perfectly okay for jobs with mega-cursed optimizations to be too strong as long as the average level isn't that far ahead- to design around potential would literally damage the game. And I say this as someone who generally prefers playing the most damaging jobs and competing for the highest numbers.

    And I honestly think you'd have to take encounters completely out of the equation to think otherwise, which I think a lot of statistics-oriented players sometimes do.
    I agree. I think it's probably more accurate to assume that they are making adjustments based on showing than anything. It's sad that PF locks out players because of a specific job, when any makeup can clear any encounter at its release. PF is toxic though. In general, I'm seeing that statics tend to take what they get for a role...within reason. For instance, my static is running a whm for heals because our ast broke his arm. running war/gnb instead of drk/gnb. About the only meta in my group is me and the monk, and we're clearing just fine and having no real issues with dps checks...even before the tome weapons.
    (0)

  3. #3
    Player
    AziraSyuren's Avatar
    Join Date
    Mar 2016
    Posts
    566
    Character
    Azira Syuren
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Kazimere View Post
    I agree. I think it's probably more accurate to assume that they are making adjustments based on showing than anything. It's sad that PF locks out players because of a specific job, when any makeup can clear any encounter at its release. PF is toxic though. In general, I'm seeing that statics tend to take what they get for a role...within reason. F
    PF doesn't do this anymore really, unless the job is unreasonably lower than all the others in its category (like PLD was), or if they're trying to parse at the highest end and certain jobs sandbag their RDPS (like WAR for every job with a crit buff).

    In the case of the former, it's just because the job, as I said, causes the fight to become noticeably more difficult than it would be otherwise (certain day 1 comps were within damage/crit variance of being impossible to clear the tier with, if I recall). In the case of the latter, lmao
    (0)
    Last edited by AziraSyuren; 02-11-2022 at 10:35 AM.

  4. #4
    Player
    Silly_Rabbit's Avatar
    Join Date
    Dec 2021
    Posts
    47
    Character
    Silly Rabbit
    World
    Phoenix
    Main Class
    Ninja Lv 90
    Quote Originally Posted by AziraSyuren View Post
    PF doesn't do this anymore really, unless the job is unreasonably lower than all the others in its category (like PLD was), or if they're trying to parse at the highest end and certain jobs sandbag their RDPS (like WAR for every job with a crit buff).

    In the case of the former, it's just because the job, as I said, causes the fight to become noticeably more difficult than it would be otherwise (certain day 1 comps were within damage/crit variance of being impossible to clear the tier with, if I recall). In the case of the latter, lmao
    Yet today already saw bunch of party's with 3 melees and 1 caster locked in.
    (1)
    Last edited by Silly_Rabbit; 02-12-2022 at 08:58 AM.

  5. #5
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    871
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    Blm & Sam ofc should do the most personal dps, and since they bring no utility, also have justified to do more overall more dps, when they get buffed.

    Just all the other dps, shouldn't be soo far behind them R-dps wise.
    Sure obviously dps with more usefull utility (or actually sought after utility most in parties), should be on the lower half..
    - imo Mnk, Reaper, Drg & Nin should all have about the same R-dps (maybe Rpr a tick more, with Mkn very close, cause the other three have more sought after / stronger utility)
    - Mch should have the most physical ranged dps; it's too low atm; should probably on paar with Rpr or Mnk (and not quit as high as Blm / Smn)

    - Smn should be on par with Drg, Nin & Rpr atleast (or higher, .but the rez probably holds thrm back dps wise)
    ...Smn utility is not as sought after, besides Smn having MP issues for rezes, ​mentioned once before, Smn rez is very unflexable atm due to Smn's MP consumption; .. and Smn use Swiftcast a lot, they have to in a few many scenarios, and if hardcasting is needed, than 75% of the cases, its a lost cause either way (aside of some prog);
    Phoenix healing can just as well be non-existent; .. the Searing Light buff is ok aka 1.5'ish sought after utility..
    .... Smn should like mentioned here on par with, Nin (Nin has only "one" utility, but it's the most sought after and strongest dps buff of the whole game), Drg (next most sought after and strong dps buff, besides a ok single dps buff),
    .. imo Smn should have dps on par with Rpr & Mnk, or atleast as Nin & Drg (or something inbetween)
    (0)

  6. #6
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Shiroe View Post
    Blm & Sam ofc should do the most personal dps, and since they bring no utility, also have justified to do more overall more dps, when they get buffed.

    Just all the other dps, shouldn't be soo far behind them R-dps wise.
    Sure obviously dps with more usefull utility (or actually sought after utility most in parties), should be on the lower half..
    - imo Mnk, Reaper, Drg & Nin should all have about the same R-dps (maybe Rpr a tick more, with Mkn very close, cause the other three have more sought after / stronger utility)
    - Mch should have the most physical ranged dps; it's too low atm; should probably on paar with Rpr or Mnk (and not quit as high as Blm / Smn)

    - Smn should be on par with Drg, Nin & Rpr atleast (or higher, .but the rez probably holds thrm back dps wise)
    ...Smn utility is not as sought after, besides Smn having MP issues for rezes, ​mentioned once before, Smn rez is very unflexable atm due to Smn's MP consumption; .. and Smn use Swiftcast a lot, they have to in a few many scenarios, and if hardcasting is needed, than 75% of the cases, its a lost cause either way (aside of some prog);
    Phoenix healing can just as well be non-existent; .. the Searing Light buff is ok aka 1.5'ish sought after utility..
    .... Smn should like mentioned here on par with, Nin (Nin has only "one" utility, but it's the most sought after and strongest dps buff of the whole game), Drg (next most sought after and strong dps buff, besides a ok single dps buff),
    .. imo Smn should have dps on par with Rpr & Mnk, or atleast as Nin & Drg (or something inbetween)
    Caster DPS is in a really weird and bad spot imho. Both RDM & SMN are fed up with the raise tax. SMN is especially in a worst position. Not only does Swiftcast is mainstream in their DPS rotation so they can't provide consistent raise, but they are just straight up worst than RDM in term of damage. The point being is if you don't bring a reliable raise, you may as well just bring the pure caster DPS that does 8% more than SMN. Swapping to RDM was the best decision because I get to play a brain dead job that has no caveat other than lower damage than BLM compared to a brain dead job with a crap ton caveats.

    If you want to see results; mind you I do not farm logs so I'm mainly doing clear runs and casual progression until I'm BiS and I will go hard on farming logs but... my RDM has a 580 weapon versus a 590 on my SMN. My RDm still does better on a fight I had not the change to practice or optimize compared to playing SMN none stop since 6.0. The skill ceiling is so low on SMN that its stupid. Not a reason for the job to be underperforming so badly.



    Edit, yeah, SMN got a rework. So does MNK and MNK is pretty good. It feels like they butchered SMN entirely. I'm sure it's a concern they are discussing. But, straight up, Embolden > Searing Light. I tax about 200 more DPS on my RDM than my SMN.
    (1)
    Last edited by Aikaal; 02-13-2022 at 02:18 AM.

Page 4 of 4 FirstFirst ... 2 3 4