Both SMN and RDM are honestly in a weird spot when it comes to utility, because what they can provide can mostly be useless after the progression phase. They have the heals and the raising while the only thing that always remains relevant is the damage party buff.

And then the Raise 'issue'. Personally I'm on the side that thinks that DPS Raise is not as great of utility people make it out to be, especially with people on these forums. I still remember BLMs getting so upset over it lol. There's many disadvantages to Raising like costing so much MP (to be fair isn't much of an issue anymore), wasting a GCD to use it and having an extremely long cast time which is not a problem to RDM, but is a problem to SMN now because Swiftcast is pretty much integrated to your rotation.

While I admit there still needs to be more disasvantages like maybe getting a damage debuff from using it, but Raise is so niche that I really don't think RDM and SMN should be at the very bottom because of it.

Also the mobility argument again. Shadowbringers and Endwalker has made so many jobs mobile. Even BLM, the antithesis of mobility, is extremely mobile these days. Granted I haven't touched the current savage content to really be credible about this, I still don't think this argument holds much water anymore.