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  1. #1
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Ixon View Post
    Like, the necessity of a tank in a fight can be boiled down to just the tank busters. If you can circumvent what is a staple mechanic in every fight then you don't need a tank either. I almost feel like that's what healers want. A single copy paste mechanic in every fight that makes them a necessity. It's weird cause I main tank, but if I think there is room for my MT to solo I'm always 100% for it and will just swap to a random DPS. But who knows, maybe they'll add a "drop to 1" or a "Esuna 7 people" or a "healer only towers" in every fight just so they feel more validated.
    And yet there's still a glaring double standard between the roles. Twice has this "no tanks in current content" thing been done, and twice Square immediately nerfed the two jobs that enabled it, but tanks solo or mono-role clearing things is just business as usual. So I'm going to ask for probably the fourth time in this thread: why are tanks allowed to flip the concept of teamwork or the trinity the bird, and but it constitutes an emergency change when anyone else does it? I don't think the playerbase is responsible for that state of affairs, but I can certainly blame the tank players for going "whaaaaaat we can clear stuff solo that's just how things are deal with it!"

    Quote Originally Posted by Ixon View Post
    if you don't have fun on the healers but enjoy tanking, then swap until SE fixes it?
    They're not going to. I swapped to DPS two expansions ago and the design has been getting worse ever since. FFXIV has the most horrible healer design I've ever seen in an RPG, let alone an MMO. The role needs a redesign from the ground up.

    That's an issue entirely separate from the laughable idea earlier in the thread that healers "should" do less damage than tanks because their contribution is "more valuable", when literally every single piece of evidence in content as designed shows that healers are the LEAST valuable members of any given party.
    (7)

  2. #2
    Player
    Ixon's Avatar
    Join Date
    Mar 2011
    Posts
    466
    Character
    Nola Ustrina
    World
    Cactuar
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Semirhage View Post
    snip
    For all you say, I still have no idea what you want to be done. Do you want every single piece of content to be solo-able by everyone? Or people so nerfed it can't be solo'd by anyone? Do you want fights changed or jobs? What are you asking for? Cause certain jobs being able to do X happens in all content, in every game, all the time. You are playing this victim card like you and healers like you are being targeted and treated unfairly.

    Again, it's not like the fights are designed to completely remove healers, but you make it seem like it is. The fact that any current fight can be cleared without a healer is an oversight at the very least. What I find funny is the tanks weren't the main reason why the two EX's were cleared without a healer, it was a mixture of Reaper and Dancer healing kits to keep the dps alive enough to meet the DPS check. Because if it was any other dps comp besides Reapers and Dancers, too many DPS would have died and they would have enraged.

    Quote Originally Posted by Semirhage View Post
    So I'm going to ask for probably the fourth time in this thread: why are tanks allowed to flip the concept of teamwork or the trinity the bird
    To answer: No tank asked SE to be the only one to solo content(even though WAR has been able to solo content since HW, it's not like this is news), and to answer your other question, no tank would give any though if a fight could be cleared without a tank. Not a one would care. The sole reason why it's not a thought in the world for current content is SOLELY because Tank Busters exist in every. single. fight. There is no if, ands, or buts about it. There are solo tank/solo heal clears of P1S, and there are also DPS deaths due to not being able to work around the tank busters. So if you are asking for a mandatory healer mechanic to be copy/pasted into every fight so you have to take a healer no matter what, be my guest.

    Quote Originally Posted by Semirhage View Post
    That's an issue entirely separate from the laughable idea earlier in the thread that healers "should" do less damage than tanks because their contribution is "more valuable", when literally every single piece of evidence in content as designed shows that healers are the LEAST valuable members of any given party.
    I don't know if this is news to you, but healers and tanks are always the first to be cut, it's just that tanks are cut less due to unavoidable tank busters that would result in the death of a dps or healer if not for two tanks. Here is another thing, every non standard kill is either for fun, or for a challenge, and that's it. A majority of the time, they are so un-optimal that once they are proven that they can be done they are hardly re-done as they are usually so un-optimal to do so. You say healers are the LEAST valuable, when if chosen, 99% of players would sacrifice a tank or dps before a healer. Most wipes happen from all healers being dead and the damage killing the party. So I really don't know why you downplay such an important role.
    (3)