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  1. #1
    Player
    Ixon's Avatar
    Join Date
    Mar 2011
    Posts
    466
    Character
    Nola Ustrina
    World
    Cactuar
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ASkellington View Post
    I respectfully disagree. I should not have to go to Savage to find enjoyment in a role when DPS and tanks do not.
    I think a lot more tanks than you think are just as bored in normal mode content. I'm a tank main that has started going healer in the normal modes because it's so boring as a tank. Normal modes are super boring to all roles, the only difference is it's twice as boring for tanks AND healers compared to DPS due to the lack of outgoing damage.
    (4)

  2. #2
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    986
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Ixon View Post
    I think a lot more tanks than you think are just as bored in normal mode content. I'm a tank main that has started going healer in the normal modes because it's so boring as a tank. Normal modes are super boring to all roles, the only difference is it's twice as boring for tanks AND healers compared to DPS due to the lack of outgoing damage.
    Be that as it may (and it may because I am by no means a tank main... yet), Savage and Ultimate only make up part of the entire game.

    I have done MSQ from lv1-90 as a healer. It is painfully boring and ridiculously slow in comparison to tanks (I'm not even going to add DPS because that's a given) especially once tanks start getting their burst rotation.

    Dungeon content you can make the argument for (I'm in favor they should be training for raids) since they're optional, but I still find Mt. Gulg and Amaurot even now to be challenging. And I was very hopeful with the lv81 one since things feel like they hit harder. And then... everything began to drop off.

    Raids... I also disagree on. They're optional content. They aren't required to progress the MSQ. I don't see why they can't hit a bit harder and/or give tanks/healers more things to focus on other than raidwides and tank busters.

    I dunno. I find it odd that we have 4 tanks and 4 healers and I can find 1 tank I enjoy the playstyle of (GNB) but hate all 4 healers from the ground up when only one other game has made me feel that way thus far.
    (4)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  3. #3
    Player
    Ixon's Avatar
    Join Date
    Mar 2011
    Posts
    466
    Character
    Nola Ustrina
    World
    Cactuar
    Main Class
    Gunbreaker Lv 100
    First, most jobs and roles get more boring the better you get at them. That's just what getting good means. Second, the actual fighting parts of MSQ are usually dull, but even more so for healers because they design one instance for every role, so of course healers are going to suffer the most from it. Third, everything in this game is optional. If you wait an expansion you can just bypass MSQ with a story boost. Fourth, if you don't have fun on the healers but enjoy tanking, then swap until SE fixes it? That's kind of the point of having the ability to play 20 jobs whenever you want. I stopped playing Tank in SB because they bored me and played melee instead. You can still fight the fight of having SE make the changes you want in a job or role to how you want, but at the end of the day if they don't you either have to bite the bullet or swap jobs/roles. Literally every job and role has seen it's highs and lows.

    Finally, this game is currently made with a low skill floor and a low skill ceiling. That's just business 101. In order to appeal to as many people as possible they have to design all the jobs that way to ensure even the most mediocre of player can do their job/role somewhat optimally. This is good game design for the masses, but hurts the most hardcore players who like a challenge. However, the hardcore players are a minority compared to the rest. It's just how it is. Look at the massive drop of skill ceiling and rise of skill floor from HW to now and ask veteran players how jobs used to be to see this direction.

    Like I said, fighting for the changes you want is fine, it's just better if you keep in mind the certain direction they have in place for the game and helps if the items pushed can be squeezed into that reality. Asking for 10 more dps buttons and a more complex rotation for all healers REALISTICALLY won't happen. It might, but given that they have stepped further and further away from that leads me to think they won't. Asking for enrages in NM fights or twice as much damage in Normal content REALISTICALLY probably won't happen either, given the nature of who the target audience for those fights are.
    (3)
    Last edited by Ixon; 02-05-2022 at 07:26 AM.