Quote Originally Posted by ASkellington View Post
I am not saying to nerf tank sustain. You can go through my posts if you like. I have 0 problems with tanks having high healing capabilities. I have problems with the devs tuning content design as if they don't exist and as if healers do not have a minimum of 8-10 heals across the board. What we've been saying, and the reason why this post was originally in the healer forums is that:

WAR/PLD/GNB being able to solo it with the sustain they've been given is proof that healing is too low.
Agree to an extent. For the EX1 and EX2 fights, yeah, those were a tad undertuned. Though I don't think this matters at all for Normal content. It's normal. Normal fights do like ~30% of the damage it's Savage counterparts do with half the mechanics. It's whole design is so eight monkeys can queue in, have 20 deaths, and still clear. Why do you think there are no enrage timers on Normal fights?